1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
/*
Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
- Neither the name of The Numerical ALgorithms Group Ltd. nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define makeAViewport -1
/* Viewport Types */
#define view3DType 1
#define viewGraphType 2
#define view2DType 3
#define viewTubeType 4
/* 2D Viewport */
#define translate2D 0
#define scale2D 1
#define pointsOnOff 2
#define connectOnOff 3
#define spline2D 4
#define reset2D 5
#define hideControl2D 6
#define closeAll2D 7
#define axesOnOff2D 8
#define unitsOnOff2D 9
#define pick2D 10
#define drop2D 11
#define clear2D 12
#define ps2D 13
#define graph1 14
#define graph2 15
#define graph3 16
#define graph4 17
#define graph5 18
#define graph6 19
#define graph7 20
#define graph8 21
#define graph9 22
#define graphSelect1 23
#define graphSelect2 24
#define graphSelect3 25
#define graphSelect4 26
#define graphSelect5 27
#define graphSelect6 28
#define graphSelect7 29
#define graphSelect8 30
#define graphSelect9 31
#define query2D 32
#define zoom2Dx 33
#define zoom2Dy 34
#define translate2Dx 35
#define translate2Dy 36
#define maxButtons2D 37
#define graphStart 14 /* the index of graph1 */
#define graphSelectStart (graphStart+maxGraphs)
/* 3D Viewport */
#define controlButtonsStart3D 0
#define rotate 0
#define zoom 1
#define translate 2
#define render 3
#define hideControl 4
#define closeAll 5
#define axesOnOff 6
#define opaqueMesh 7
#define resetView 8
#define transparent 9
#define lighting 10
#define viewVolume 11
#define region3D 12
#define outlineOnOff 13
#define zoomx 14
#define zoomy 15
#define zoomz 16
#define originr 17
#define objectr 18
#define xy 19
#define xz 20
#define yz 21
#define smooth 22
#define saveit 23
#define bwColor 24
#define maxControlButtons3D 25
#define controlButtonsEnd3D (controlButtonsStart3D + maxControlButtons3D)
#define graphStart3D 25 /* the index of g1 */
#define graphSelectStart3D (graphStart3D+maxGraphs)
/* these should be maxControlButtons3D+1.. (be sure to modify view3D.spad) */
#define diagOnOff (maxControlButtons3D+1)
#define perspectiveOnOff (maxControlButtons3D+2)
#define clipRegionOnOff 66
#define clipSurfaceOnOff 67
#define query 11
/* misc */
#define spadPressedAButton 100 /* used for communications with the .AXIOM file */
#define colorDef 101
#define moveViewport 102
#define resizeViewport 103
#define changeTitle 104
#define showing2D 105
#define putGraph 106 /* for 2D */
#define getGraph 107 /* for 2D */
#define lightDef 108 /* for 3D */
#define translucenceDef 109 /* for 3D */
#define writeView 110 /* for both */
#define eyeDistanceData 111 /* for 3D */
#define axesColor2D 112 /* for 2D */
#define unitsColor2D 113 /* for 2D */
#define modifyPOINT 114 /* for 3D */
#define hitherPlaneData 116 /* for 3D */
|