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\documentclass{article}
\usepackage{axiom}
\begin{document}
\title{\$SPAD/src/algebra view3D.spad}
\author{James Wen}
\maketitle
\begin{abstract}
\end{abstract}
\eject
\tableofcontents
\eject
\section{domain VIEW3D ThreeDimensionalViewport}
<<domain VIEW3D ThreeDimensionalViewport>>=
)abbrev domain VIEW3D ThreeDimensionalViewport
++ Author: Jim Wen
++ Date Created: 28 April 1989
++ Date Last Updated: 2 November 1991, Jim Wen
++ Basic Operations:
++ Related Constructors:
++ Also See:
++ AMS Classifications:
++ Keywords:
++ References:
++ Description: ThreeDimensionalViewport creates viewports to display graphs
VIEW ==> _$ViewportServer$Lisp
sendI ==> sockSendInt
sendSF ==> sockSendFloat
sendSTR ==> sockSendString
getI ==> sockGetInt
getSF ==> sockGetFloat
typeVIEW3D ==> 1$I
typeVIEWTube ==> 4
makeVIEW3D ==> (-1)$SingleInteger
ThreeDimensionalViewport(): Exports == Implementation where
I ==> Integer
PI ==> PositiveInteger
NNI ==> NonNegativeInteger
XY ==> Record( X:I, Y:I )
XYP ==> Record( X:PI, Y:PI )
XYNN ==> Record( X:NNI, Y:NNI )
SF ==> DoubleFloat
F ==> Float
L ==> List
Pt ==> ColoredThreeDimensionalPoint
SEG ==> Segment
S ==> String
E ==> OutputForm
PLOT3D ==> Plot3D
V ==> Record( theta:SF, phi:SF, scale:SF, scaleX:SF, scaleY:SF, scaleZ:SF, deltaX:SF, deltaY:SF )
H ==> Record( hueOffset:I, hueNumber:I)
FLAG ==> Record( showCP:I, style:I, axesOn:I, diagonalsOn:I, outlineRenderOn:I, showRegionField:I )
FR ==> Record( fn:Fn2, fc: FnU, xmin:SF, xmax:SF, ymin:SF, ymax:SF, xnum:I, ynum:I )
LR ==> Record( lightX:SF, lightY:SF, lightZ:SF, lightTheta:SF, lightPhi:SF , translucence:SF)
PR ==> Record( perspectiveField:I, eyeDistance:SF, hitherPlane:SF)
VR ==> Record( clipXMin:SF, clipXMax:SF, clipYMin:SF, clipYMax:SF, clipZMin:SF, clipZMax:SF, clipRegionField:I, clipSurfaceField:I)
C ==> Color()
B ==> Boolean
POINT ==> Point(SF)
SUBSPACE ==> SubSpace(3,SF)
SPACE3 ==> ThreeSpace(SF)
DROP ==> DrawOption
COORDSYS ==> CoordinateSystems(SF)
-- the below macros correspond to the ones in include/actions.h
ROTATE ==> 0$I -- rotate in actions.h
ZOOM ==> 1$I -- zoom in actions.h
TRANSLATE ==> 2 -- translate in actions.h
rendered ==> 3 -- render in actions.h
hideControl ==> 4
closeAll ==> 5
axesOnOff ==> 6
opaque ==> 7 -- opaqueMesh in action.h
contour ==> 24
RESET ==> 8
wireMesh ==> 9 -- transparent in actions.h
region3D ==> 12
smooth ==> 22
diagOnOff ==> 26
outlineOnOff ==> 13
zoomx ==> 14
zoomy ==> 15
zoomz ==> 16
perspectiveOnOff ==> 27
clipRegionOnOff ==> 66
clipSurfaceOnOff ==> 67
SPADBUTTONPRESS ==> 100
COLORDEF ==> 101
MOVE ==> 102
RESIZE ==> 103
TITLE ==> 104
lightDef ==> 108
translucenceDef ==> 109
writeView ==> 110
eyeDistanceData ==> 111
modifyPOINT ==> 114
-- printViewport ==> 115
hitherPlaneData ==> 116
queryVIEWPOINT ==> 117
changeVIEWPOINT ==> 118
noControl ==> 0$I
yes ==> 1$I
no ==> 0$I
EYED ==> 500::SF -- see draw.h, should be the same(?) as clipOffset
HITHER ==> (-250)::SF -- see process.h in view3D/ (not yet passed to viewman)
openTube ==> 1$I
closedTube ==> 0$I
fun2Var3D ==> " Three Dimensional Viewport: Function of Two Variables"
para1Var3D ==> " Three Dimensional Viewport: Parametric Curve of One Variable"
undef3D ==> " Three Dimensional Viewport: No function defined for this viewport yet"
Exports ==> SetCategory with
viewThetaDefault : () -> F
++ viewThetaDefault() returns the current default longitudinal
++ view angle in radians.
viewThetaDefault : F -> F
++ viewThetaDefault(t) sets the current default longitudinal
++ view angle in radians to the value t and returns t.
viewPhiDefault : () -> F
++ viewPhiDefault() returns the current default latitudinal
++ view angle in radians.
viewPhiDefault : F -> F
++ viewPhiDefault(p) sets the current default latitudinal
++ view angle in radians to the value p and returns p.
viewZoomDefault : () -> F
++ viewZoomDefault() returns the current default graph scaling
++ value.
viewZoomDefault : F -> F
++ viewZoomDefault(s) sets the current default graph scaling
++ value to s and returns s.
viewDeltaXDefault : () -> F
++ viewDeltaXDefault() returns the current default horizontal
++ offset from the center of the viewport window.
viewDeltaXDefault : F -> F
++ viewDeltaXDefault(dx) sets the current default horizontal
++ offset from the center of the viewport window to be \spad{dx}
++ and returns \spad{dx}.
viewDeltaYDefault : () -> F
++ viewDeltaYDefault() returns the current default vertical
++ offset from the center of the viewport window.
viewDeltaYDefault : F -> F
++ viewDeltaYDefault(dy) sets the current default vertical
++ offset from the center of the viewport window to be \spad{dy}
++ and returns \spad{dy}.
viewport3D : () -> %
++ viewport3D() returns an undefined three-dimensional viewport
++ of the domain \spadtype{ThreeDimensionalViewport} whose
++ contents are empty.
makeViewport3D : % -> %
++ makeViewport3D(v) takes the given three-dimensional viewport,
++ v, of the domain \spadtype{ThreeDimensionalViewport} and
++ displays a viewport window on the screen which contains
++ the contents of v.
makeViewport3D : (SPACE3,S) -> %
++ makeViewport3D(sp,s) takes the given space, \spad{sp} which is
++ of the domain \spadtype{ThreeSpace} and displays a viewport
++ window on the screen which contains the contents of \spad{sp},
++ and whose title is given by s.
makeViewport3D : (SPACE3,L DROP) -> %
++ makeViewport3D(sp,lopt) takes the given space, \spad{sp} which is
++ of the domain \spadtype{ThreeSpace} and displays a viewport
++ window on the screen which contains the contents of \spad{sp},
++ and whose draw options are indicated by the list \spad{lopt}, which
++ is a list of options from the domain \spad{DrawOption}.
subspace : % -> SPACE3
++ subspace(v) returns the contents of the viewport v, which is
++ of the domain \spadtype{ThreeDimensionalViewport}, as a subspace
++ of the domain \spad{ThreeSpace}.
subspace : (%,SPACE3) -> %
++ subspace(v,sp) places the contents of the viewport v, which is
++ of the domain \spadtype{ThreeDimensionalViewport}, in the subspace
++ \spad{sp}, which is of the domain \spad{ThreeSpace}.
modifyPointData : (%,NNI,POINT) -> Void
++ modifyPointData(v,ind,pt) takes the viewport, v, which is of the
++ domain \spadtype{ThreeDimensionalViewport}, and places the data
++ point, \spad{pt} into the list of points database of v at the index
++ location given by \spad{ind}.
options : % -> L DROP
++ options(v) takes the viewport, v, which is of the domain
++ \spadtype{ThreeDimensionalViewport} and returns a list of all
++ the draw options from the domain \spad{DrawOption} which are
++ being used by v.
options : (%,L DROP) -> %
++ options(v,lopt) takes the viewport, v, which is of the domain
++ \spadtype{ThreeDimensionalViewport} and sets the draw options
++ being used by v to those indicated in the list, \spad{lopt},
++ which is a list of options from the domain \spad{DrawOption}.
move : (%,NNI,NNI) -> Void
++ move(v,x,y) displays the three-dimensional viewport, v, which
++ is of domain \spadtype{ThreeDimensionalViewport}, with the upper
++ left-hand corner of the viewport window at the screen
++ coordinate position x, y.
resize : (%,PI,PI) -> Void
++ resize(v,w,h) displays the three-dimensional viewport, v, which
++ is of domain \spadtype{ThreeDimensionalViewport}, with a width
++ of w and a height of h, keeping the upper left-hand corner
++ position unchanged.
title : (%,S) -> Void
++ title(v,s) changes the title which is shown in the three-dimensional
++ viewport window, v of domain \spadtype{ThreeDimensionalViewport}.
dimensions : (%,NNI,NNI,PI,PI) -> Void
++ dimensions(v,x,y,width,height) sets the position of the
++ upper left-hand corner of the three-dimensional viewport, v,
++ which is of domain \spadtype{ThreeDimensionalViewport}, to
++ the window coordinate x, y, and sets the dimensions of the
++ window to that of \spad{width}, \spad{height}. The new
++ dimensions are not displayed until the function
++ \spadfun{makeViewport3D} is executed again for v.
viewpoint : (%,F,F,F,F,F) -> Void
++ viewpoint(v,th,phi,s,dx,dy) sets the longitudinal view angle
++ to \spad{th} radians, the latitudinal view angle to \spad{phi}
++ radians, the scale factor to \spad{s}, the horizontal viewport
++ offset to \spad{dx}, and the vertical viewport offset to \spad{dy}
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}. The new viewpoint position
++ is not displayed until the function \spadfun{makeViewport3D} is
++ executed again for v.
viewpoint : (%) -> V
++ viewpoint(v) returns the current viewpoint setting of the given
++ viewport, v. This function is useful in the situation where the
++ user has created a viewport, proceeded to interact with it via
++ the control panel and desires to save the values of the viewpoint
++ as the default settings for another viewport to be created using
++ the system.
viewpoint : (%,V) -> Void
++ viewpoint(v,viewpt) sets the viewpoint for the viewport. The
++ viewport record consists of the latitudal and longitudal angles,
++ the zoom factor, the X, Y, and Z scales, and the X and Y displacements.
viewpoint : (%,I,I,F,F,F) -> Void
++ viewpoint(v,th,phi,s,dx,dy) sets the longitudinal view angle
++ to \spad{th} degrees, the latitudinal view angle to \spad{phi}
++ degrees, the scale factor to \spad{s}, the horizontal viewport
++ offset to \spad{dx}, and the vertical viewport offset to \spad{dy}
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}. The new viewpoint position
++ is not displayed until the function \spadfun{makeViewport3D} is
++ executed again for v.
viewpoint : (%,F,F) -> Void
++ viewpoint(v,th,phi) sets the longitudinal view angle to \spad{th}
++ radians and the latitudinal view angle to \spad{phi} radians
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}. The new viewpoint position
++ is not displayed until the function \spadfun{makeViewport3D} is
++ executed again for v.
viewpoint : (%,F,F,F) -> Void
++ viewpoint(v,rotx,roty,rotz) sets the rotation about the x-axis
++ to be \spad{rotx} radians, sets the rotation about the y-axis
++ to be \spad{roty} radians, and sets the rotation about the z-axis
++ to be \spad{rotz} radians, for the viewport v, which is of the
++ domain \spadtype{ThreeDimensionalViewport} and displays v with
++ the new view position.
controlPanel : (%,S) -> Void
++ controlPanel(v,s) displays the control panel of the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}, if s is "on", or hides
++ the control panel if s is "off".
axes : (%,S) -> Void
++ axes(v,s) displays the axes of the given three-dimensional
++ viewport, v, which is of domain \spadtype{ThreeDimensionalViewport},
++ if s is "on", or does not display the axes if s is "off".
diagonals : (%,S) -> Void
++ diagonals(v,s) displays the diagonals of the polygon outline
++ showing a triangularized surface instead of a quadrilateral
++ surface outline, for the given three-dimensional viewport v
++ which is of domain \spadtype{ThreeDimensionalViewport}, if s is
++ "on", or does not display the diagonals if s is "off".
outlineRender : (%,S) -> Void
++ outlineRender(v,s) displays the polygon outline showing either
++ triangularized surface or a quadrilateral surface outline depending
++ on the whether the \spadfun{diagonals} function has been set, for
++ the given three-dimensional viewport v which is of domain
++ \spadtype{ThreeDimensionalViewport}, if s is "on", or does not
++ display the polygon outline if s is "off".
drawStyle : (%,S) -> Void
++ drawStyle(v,s) displays the surface for the given three-dimensional
++ viewport v which is of domain \spadtype{ThreeDimensionalViewport}
++ in the style of drawing indicated by s. If s is not a valid
++ drawing style the style is wireframe by default. Possible
++ styles are \spad{"shade"}, \spad{"solid"} or \spad{"opaque"},
++ \spad{"smooth"}, and \spad{"wireMesh"}.
rotate : (%,F,F) -> Void
++ rotate(v,th,phi) rotates the graph to the longitudinal view angle
++ \spad{th} radians and the latitudinal view angle \spad{phi} radians
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}.
rotate : (%,I,I) -> Void
++ rotate(v,th,phi) rotates the graph to the longitudinal view angle
++ \spad{th} degrees and the latitudinal view angle \spad{phi} degrees
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}. The new rotation position
++ is not displayed until the function \spadfun{makeViewport3D} is
++ executed again for v.
zoom : (%,F) -> Void
++ zoom(v,s) sets the graph scaling factor to s, for the viewport v,
++ which is of the domain \spadtype{ThreeDimensionalViewport}.
zoom : (%,F,F,F) -> Void
++ zoom(v,sx,sy,sz) sets the graph scaling factors for the x-coordinate
++ axis to \spad{sx}, the y-coordinate axis to \spad{sy} and the
++ z-coordinate axis to \spad{sz} for the viewport v, which is of
++ the domain \spadtype{ThreeDimensionalViewport}.
translate : (%,F,F) -> Void
++ translate(v,dx,dy) sets the horizontal viewport offset to \spad{dx}
++ and the vertical viewport offset to \spad{dy}, for the viewport v,
++ which is of the domain \spadtype{ThreeDimensionalViewport}.
perspective : (%,S) -> Void
++ perspective(v,s) displays the graph in perspective if s is "on",
++ or does not display perspective if s is "off" for the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}.
eyeDistance : (%,F) -> Void
++ eyeDistance(v,d) sets the distance of the observer from the center
++ of the graph to d, for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}.
hitherPlane : (%,F) -> Void
++ hitherPlane(v,h) sets the hither clipping plane of the graph to h,
++ for the viewport v, which is of the domain
++ \spadtype{ThreeDimensionalViewport}.
showRegion : (%,S) -> Void
++ showRegion(v,s) displays the bounding box of the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}, if s is "on", or does not
++ display the box if s is "off".
showClipRegion : (%,S) -> Void
++ showClipRegion(v,s) displays the clipping region of the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}, if s is "on", or does not
++ display the region if s is "off".
clipSurface : (%,S) -> Void
++ clipSurface(v,s) displays the graph with the specified
++ clipping region removed if s is "on", or displays the graph
++ without clipping implemented if s is "off", for the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}.
lighting : (%,F,F,F) -> Void
++ lighting(v,x,y,z) sets the position of the light source to
++ the coordinates x, y, and z and displays the graph for the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}.
intensity : (%,F) -> Void
++ intensity(v,i) sets the intensity of the light source to i, for
++ the given three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}.
reset : % -> Void
++ reset(v) sets the current state of the graph characteristics
++ of the given three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}, back to their initial settings.
colorDef : (%,C,C) -> Void
++ colorDef(v,c1,c2) sets the range of colors along the colormap so
++ that the lower end of the colormap is defined by \spad{c1} and the
++ top end of the colormap is defined by \spad{c2}, for the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}.
write : (%,S) -> S
++ write(v,s) takes the given three-dimensional viewport, v, which
++ is of domain \spadtype{ThreeDimensionalViewport}, and creates
++ a directory indicated by s, which contains the graph data
++ file for v.
write : (%,S,S) -> S
++ write(v,s,f) takes the given three-dimensional viewport, v, which
++ is of domain \spadtype{ThreeDimensionalViewport}, and creates
++ a directory indicated by s, which contains the graph data
++ file for v and an optional file type f.
write : (%,S,L S) -> S
++ write(v,s,lf) takes the given three-dimensional viewport, v, which
++ is of domain \spadtype{ThreeDimensionalViewport}, and creates
++ a directory indicated by s, which contains the graph data
++ file for v and the optional file types indicated by the list lf.
close : % -> Void
++ close(v) closes the viewport window of the given
++ three-dimensional viewport, v, which is of domain
++ \spadtype{ThreeDimensionalViewport}, and terminates the
++ corresponding process ID.
key : % -> I
++ key(v) returns the process ID number of the given three-dimensional
++ viewport, v, which is of domain \spadtype{ThreeDimensionalViewport}.
-- print : % -> Void
Implementation ==> add
import Color()
import ViewDefaultsPackage()
import Plot3D()
import POINT
import PointPackage(SF)
import SubSpaceComponentProperty()
import SPACE3
import MeshCreationRoutinesForThreeDimensions()
import DrawOptionFunctions0
import COORDSYS
import Set(PositiveInteger)
Rep := Record (key:I, fun:I, _
title:S, moveTo:XYNN, size:XYP, viewpoint:V, colors:H, flags:FLAG, _
lighting:LR, perspective:PR, volume:VR, _
space3D:SPACE3, _
optionsField:L DROP)
degrees := pi()$F / 180.0
degreesSF := pi()$SF / 180
defaultTheta : Reference(SF) := ref(convert(pi()$F/4.0)@SF)
defaultPhi : Reference(SF) := ref(convert(-pi()$F/4.0)@SF)
defaultZoom : Reference(SF) := ref(convert(1.2)@SF)
defaultDeltaX : Reference(SF) := ref 0
defaultDeltaY : Reference(SF) := ref 0
--%Local Functions
checkViewport (viewport:%):B ==
-- checks to see if this viewport still exists
-- by sending the key to the viewport manager and
-- waiting for its reply after it checks it against
-- the viewports in its list. a -1 means it doesn't
-- exist.
sendI(VIEW,viewport.key)$Lisp
i := getI(VIEW)$Lisp
(i < 0$I) =>
viewport.key := 0$I
error "This viewport has already been closed!"
true
arcsinTemp(x:SF):SF ==
-- the asin function doesn't exist in the SF domain currently
x >= 1 => (pi()$SF / 2) -- to avoid floating point error from SF (ie 1.0 -> 1.00001)
x <= -1 => 3 * pi()$SF / 2
convert(asin(convert(x)@Float)$Float)@SF
arctanTemp(x:SF):SF == convert(atan(convert(x)@Float)$Float)@SF
doOptions(v:Rep):Void ==
v.title := title(v.optionsField,"AXIOM3D")
st:S := style(v.optionsField,"wireMesh")
if (st = "shade" or st = "render") then
v.flags.style := rendered
else if (st = "solid" or st = "opaque") then
v.flags.style := opaque
else if (st = "contour") then
v.flags.style := contour
else if (st = "smooth") then
v.flags.style := smooth
else v.flags.style := wireMesh
v.viewpoint := viewpoint(v.optionsField,
[deref defaultTheta,deref defaultPhi,deref defaultZoom, _
1$SF,1$SF,1$SF,deref defaultDeltaX, deref defaultDeltaY])
-- etc - 3D specific stuff...
--%Exported Functions : Default Settings
viewport3D() ==
[0,typeVIEW3D,"AXIOM3D",[viewPosDefault().1,viewPosDefault().2], _
[viewSizeDefault().1,viewSizeDefault().2], _
[deref defaultTheta,deref defaultPhi,deref defaultZoom, _
1$SF,1$SF,1$SF,deref defaultDeltaX, deref defaultDeltaY], [0,27], _
[noControl,wireMesh,yes,no,no,no], [0$SF,0$SF,1$SF,0$SF,0$SF,1$SF], _
[yes, EYED, HITHER], [0$SF,1$SF,0$SF,1$SF,0$SF,1$SF,no,yes], _
create3Space()$SPACE3, [] ]
subspace viewport ==
viewport.space3D
subspace(viewport,space) ==
viewport.space3D := space
viewport
options viewport ==
viewport.optionsField
options(viewport,opts) ==
viewport.optionsField := opts
viewport
makeViewport3D(space:SPACE3,Title:S):% ==
v := viewport3D()
v.space3D := space
v.optionsField := [title(Title)]
makeViewport3D v
makeViewport3D(space:SPACE3,opts:L DROP):% ==
v := viewport3D()
v.space3D := space
v.optionsField := opts
makeViewport3D v
makeViewport3D viewport ==
doOptions viewport --local function to extract and assign optional arguments for 3D viewports
sayBrightly([" Transmitting data..."::E]$List(E))$Lisp
transform := coord(viewport.optionsField,cartesian$COORDSYS)$DrawOptionFunctions0
check(viewport.space3D)
lpts := lp(viewport.space3D)
lllipts := lllip(viewport.space3D)
llprops := llprop(viewport.space3D)
lprops := lprop(viewport.space3D)
-- check for dimensionality of points
-- if they are all 4D points, then everything is okay
-- if they are all 3D points, then pad an extra constant
-- coordinate for color
-- if they have varying dimensionalities, give an error
s := brace()$Set(PI)
for pt in lpts repeat
insert_!(dimension pt,s)
#s > 1 => error "All points should have the same dimension"
(n := first parts s) < 3 => error "Dimension of points should be greater than 2"
sendI(VIEW,viewport.fun)$Lisp
sendI(VIEW,makeVIEW3D)$Lisp
sendSTR(VIEW,viewport.title)$Lisp
sendSF(VIEW,viewport.viewpoint.deltaX)$Lisp
sendSF(VIEW,viewport.viewpoint.deltaY)$Lisp
sendSF(VIEW,viewport.viewpoint.scale)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleX)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleY)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleZ)$Lisp
sendSF(VIEW,viewport.viewpoint.theta)$Lisp
sendSF(VIEW,viewport.viewpoint.phi)$Lisp
sendI(VIEW,viewport.moveTo.X)$Lisp
sendI(VIEW,viewport.moveTo.Y)$Lisp
sendI(VIEW,viewport.size.X)$Lisp
sendI(VIEW,viewport.size.Y)$Lisp
sendI(VIEW,viewport.flags.showCP)$Lisp
sendI(VIEW,viewport.flags.style)$Lisp
sendI(VIEW,viewport.flags.axesOn)$Lisp
sendI(VIEW,viewport.flags.diagonalsOn)$Lisp
sendI(VIEW,viewport.flags.outlineRenderOn)$Lisp
sendI(VIEW,viewport.flags.showRegionField)$Lisp -- add to make3D.c
sendI(VIEW,viewport.volume.clipRegionField)$Lisp -- add to make3D.c
sendI(VIEW,viewport.volume.clipSurfaceField)$Lisp -- add to make3D.c
sendI(VIEW,viewport.colors.hueOffset)$Lisp
sendI(VIEW,viewport.colors.hueNumber)$Lisp
sendSF(VIEW,viewport.lighting.lightX)$Lisp
sendSF(VIEW,viewport.lighting.lightY)$Lisp
sendSF(VIEW,viewport.lighting.lightZ)$Lisp
sendSF(VIEW,viewport.lighting.translucence)$Lisp
sendI(VIEW,viewport.perspective.perspectiveField)$Lisp
sendSF(VIEW,viewport.perspective.eyeDistance)$Lisp
-- new, crazy points domain stuff
-- first, send the point data list
sendI(VIEW,#lpts)$Lisp
for pt in lpts repeat
aPoint := transform pt
sendSF(VIEW,xCoord aPoint)$Lisp
sendSF(VIEW,yCoord aPoint)$Lisp
sendSF(VIEW,zCoord aPoint)$Lisp
n = 3 => sendSF(VIEW,zCoord aPoint)$Lisp
sendSF(VIEW,color aPoint)$Lisp -- change to c
-- now, send the 3d subspace structure
sendI(VIEW,#lllipts)$Lisp
for allipts in lllipts for oneprop in lprops for onelprops in llprops repeat
-- the following is false for f(x,y) and user-defined for [x(t),y(t),z(t)]
-- this is temporary - until the generalized points stuff gets put in
sendI(VIEW,(closed? oneprop => yes; no))$Lisp
sendI(VIEW,(solid? oneprop => yes; no))$Lisp
sendI(VIEW,#allipts)$Lisp
for alipts in allipts for tinyprop in onelprops repeat
-- the following is false for f(x,y) and true for [x(t),y(t),z(t)]
-- this is temporary -- until the generalized points stuff gets put in
sendI(VIEW,(closed? tinyprop => yes;no))$Lisp
sendI(VIEW,(solid? tinyprop => yes;no))$Lisp
sendI(VIEW,#alipts)$Lisp
for oneIndexedPoint in alipts repeat
sendI(VIEW,oneIndexedPoint)$Lisp
viewport.key := getI(VIEW)$Lisp
viewport
-- the key (now set to 0) should be what the viewport returns
viewThetaDefault == convert(defaultTheta())@F
viewThetaDefault t ==
defaultTheta() := convert(t)@SF
t
viewPhiDefault == convert(defaultPhi())@F
viewPhiDefault t ==
defaultPhi() := convert(t)@SF
t
viewZoomDefault == convert(defaultZoom())@F
viewZoomDefault t ==
defaultZoom() := convert(t)@SF
t
viewDeltaXDefault == convert(defaultDeltaX())@F
viewDeltaXDefault t ==
defaultDeltaX() := convert(t)@SF
t
viewDeltaYDefault == convert(defaultDeltaY())@F
viewDeltaYDefault t ==
defaultDeltaY() := convert(t)@SF
t
--Exported Functions: Available features for 3D viewports
lighting(viewport,Xlight,Ylight,Zlight) ==
viewport.lighting.lightX := convert(Xlight)@SF
viewport.lighting.lightY := convert(Ylight)@SF
viewport.lighting.lightZ := convert(Zlight)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,lightDef)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.lighting.lightX)$Lisp
sendSF(VIEW,viewport.lighting.lightY)$Lisp
sendSF(VIEW,viewport.lighting.lightZ)$Lisp
getI(VIEW)$Lisp -- acknowledge
axes (viewport,onOff) ==
if onOff = "on" then viewport.flags.axesOn := yes
else viewport.flags.axesOn := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,axesOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.flags.axesOn)$Lisp
getI(VIEW)$Lisp -- acknowledge
diagonals (viewport,onOff) ==
if onOff = "on" then viewport.flags.diagonalsOn := yes
else viewport.flags.diagonalsOn := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,diagOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.flags.diagonalsOn)$Lisp
getI(VIEW)$Lisp -- acknowledge
outlineRender (viewport,onOff) ==
if onOff = "on" then viewport.flags.outlineRenderOn := yes
else viewport.flags.outlineRenderOn := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,outlineOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.flags.outlineRenderOn)$Lisp
getI(VIEW)$Lisp -- acknowledge
controlPanel (viewport,onOff) ==
if onOff = "on" then viewport.flags.showCP := yes
else viewport.flags.showCP := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,hideControl)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.flags.showCP)$Lisp
getI(VIEW)$Lisp -- acknowledge
drawStyle (viewport,how) ==
if (how = "shade") then -- render
viewport.flags.style := rendered
else if (how = "solid") then -- opaque
viewport.flags.style := opaque
else if (how = "contour") then -- contour
viewport.flags.style := contour
else if (how = "smooth") then -- smooth
viewport.flags.style := smooth
else viewport.flags.style := wireMesh
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,viewport.flags.style)$Lisp
checkViewport viewport =>
getI(VIEW)$Lisp -- acknowledge
reset viewport ==
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,SPADBUTTONPRESS)$Lisp
checkViewport viewport =>
sendI(VIEW,RESET)$Lisp
getI(VIEW)$Lisp -- acknowledge
close viewport ==
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,closeAll)$Lisp
checkViewport viewport =>
getI(VIEW)$Lisp -- acknowledge
viewport.key := 0$I
viewpoint (viewport:%):V ==
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,queryVIEWPOINT)$Lisp
checkViewport viewport =>
deltaX_sf : SF := getSF(VIEW)$Lisp
deltaY_sf : SF := getSF(VIEW)$Lisp
scale_sf : SF := getSF(VIEW)$Lisp
scaleX_sf : SF := getSF(VIEW)$Lisp
scaleY_sf : SF := getSF(VIEW)$Lisp
scaleZ_sf : SF := getSF(VIEW)$Lisp
theta_sf : SF := getSF(VIEW)$Lisp
phi_sf : SF := getSF(VIEW)$Lisp
getI(VIEW)$Lisp -- acknowledge
viewport.viewpoint :=
[ theta_sf, phi_sf, scale_sf, scaleX_sf, scaleY_sf, scaleZ_sf,
deltaX_sf, deltaY_sf ]
viewport.viewpoint
viewpoint (viewport:%, viewpt:V):Void ==
viewport.viewpoint := viewpt
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,changeVIEWPOINT)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.viewpoint.deltaX)$Lisp
sendSF(VIEW,viewport.viewpoint.deltaY)$Lisp
sendSF(VIEW,viewport.viewpoint.scale)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleX)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleY)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleZ)$Lisp
sendSF(VIEW,viewport.viewpoint.theta)$Lisp
sendSF(VIEW,viewport.viewpoint.phi)$Lisp
getI(VIEW)$Lisp -- acknowledge
viewpoint (viewport:%,Theta:F,Phi:F,Scale:F,DeltaX:F,DeltaY:F):Void ==
viewport.viewpoint :=
[convert(Theta)@SF,convert(Phi)@SF,convert(Scale)@SF,1$SF,1$SF,1$SF,convert(DeltaX)@SF,convert(DeltaY)@SF]
viewpoint (viewport:%,Theta:I,Phi:I,Scale:F,DeltaX:F,DeltaY:F):Void ==
viewport.viewpoint := [convert(Theta)@SF * degreesSF,convert(Phi)@SF * degreesSF,
convert(Scale)@SF,1$SF,1$SF,1$SF,convert(DeltaX)@SF,convert(DeltaY)@SF]
viewpoint (viewport:%,Theta:F,Phi:F):Void ==
viewport.viewpoint.theta := convert(Theta)@SF * degreesSF
viewport.viewpoint.phi := convert(Phi)@SF * degreesSF
viewpoint (viewport:%,X:F,Y:F,Z:F):Void ==
Theta : F
Phi : F
if (X=0$F) and (Y=0$F) then
Theta := 0$F
if (Z>=0$F) then
Phi := 0$F
else
Phi := 180.0
else
Theta := asin(Y/(R := sqrt(X*X+Y*Y)))
if (Z=0$F) then
Phi := 90.0
else
Phi := atan(Z/R)
rotate(viewport, Theta * degrees, Phi * degrees)
title (viewport,Title) ==
viewport.title := Title
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,TITLE)$Lisp
checkViewport viewport =>
sendSTR(VIEW,Title)$Lisp
getI(VIEW)$Lisp -- acknowledge
colorDef (viewport,HueOffset,HueNumber) ==
viewport.colors := [h := (hue HueOffset),(hue HueNumber) - h]
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,COLORDEF)$Lisp
checkViewport viewport =>
sendI(VIEW,hue HueOffset)$Lisp
sendI(VIEW,hue HueNumber)$Lisp
getI(VIEW)$Lisp -- acknowledge
dimensions (viewport,ViewX,ViewY,ViewWidth,ViewHeight) ==
viewport.moveTo := [ViewX,ViewY]
viewport.size := [ViewWidth,ViewHeight]
move(viewport,xLoc,yLoc) ==
viewport.moveTo := [xLoc,yLoc]
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,MOVE)$Lisp
checkViewport viewport =>
sendI(VIEW,xLoc)$Lisp
sendI(VIEW,yLoc)$Lisp
getI(VIEW)$Lisp -- acknowledge
resize(viewport,xSize,ySize) ==
viewport.size := [xSize,ySize]
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,RESIZE)$Lisp
checkViewport viewport =>
sendI(VIEW,xSize)$Lisp
sendI(VIEW,ySize)$Lisp
getI(VIEW)$Lisp -- acknowledge
coerce viewport ==
(key(viewport) = 0$I) =>
hconcat
["Closed or Undefined ThreeDimensionalViewport: "::E,
(viewport.title)::E]
hconcat ["ThreeDimensionalViewport: "::E, (viewport.title)::E]
key viewport == viewport.key
rotate(viewport:%,Theta:I,Phi:I) ==
rotate(viewport,Theta::F * degrees,Phi::F * degrees)
rotate(viewport:%,Theta:F,Phi:F) ==
viewport.viewpoint.theta := convert(Theta)@SF
viewport.viewpoint.phi := convert(Phi)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,ROTATE)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.viewpoint.theta)$Lisp
sendSF(VIEW,viewport.viewpoint.phi)$Lisp
getI(VIEW)$Lisp -- acknowledge
zoom(viewport:%,Scale:F) ==
viewport.viewpoint.scale := convert(Scale)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,ZOOM)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.viewpoint.scale)$Lisp
getI(VIEW)$Lisp -- acknowledge
zoom(viewport:%,ScaleX:F,ScaleY:F,ScaleZ:F) ==
viewport.viewpoint.scaleX := convert(ScaleX)@SF
viewport.viewpoint.scaleY := convert(ScaleY)@SF
viewport.viewpoint.scaleZ := convert(ScaleZ)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,zoomx)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.viewpoint.scaleX)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleY)$Lisp
sendSF(VIEW,viewport.viewpoint.scaleZ)$Lisp
getI(VIEW)$Lisp -- acknowledge
translate(viewport,DeltaX,DeltaY) ==
viewport.viewpoint.deltaX := convert(DeltaX)@SF
viewport.viewpoint.deltaY := convert(DeltaY)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,TRANSLATE)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.viewpoint.deltaX)$Lisp
sendSF(VIEW,viewport.viewpoint.deltaY)$Lisp
getI(VIEW)$Lisp -- acknowledge
intensity(viewport,Amount) ==
if (Amount < 0$F) or (Amount > 1$F) then
error "The intensity must be a value between 0 and 1, inclusively."
viewport.lighting.translucence := convert(Amount)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,translucenceDef)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.lighting.translucence)$Lisp
getI(VIEW)$Lisp -- acknowledge
write(viewport:%,Filename:S,aThingToWrite:S) ==
write(viewport,Filename,[aThingToWrite])
write(viewport,Filename) ==
write(viewport,Filename,viewWriteDefault())
write(viewport:%,Filename:S,thingsToWrite:L S) ==
stringToSend : S := ""
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,writeView)$Lisp
checkViewport viewport =>
sendSTR(VIEW,Filename)$Lisp
m := minIndex(avail := viewWriteAvailable())
for aTypeOfFile in thingsToWrite repeat
if (writeTypeInt:= position(upperCase aTypeOfFile,avail)-m) < 0 then
sayBrightly([" > "::E,(concat(aTypeOfFile, _
" is not a valid file type for writing a 3D viewport"))::E]$List(E))$Lisp
else
sendI(VIEW,writeTypeInt+(1$I))$Lisp
sendI(VIEW,0$I)$Lisp -- no more types of things to write
getI(VIEW)$Lisp -- acknowledge
Filename
perspective (viewport,onOff) ==
if onOff = "on" then viewport.perspective.perspectiveField := yes
else viewport.perspective.perspectiveField := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,perspectiveOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.perspective.perspectiveField)$Lisp
getI(VIEW)$Lisp -- acknowledge
showRegion (viewport,onOff) ==
if onOff = "on" then viewport.flags.showRegionField := yes
else viewport.flags.showRegionField := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,region3D)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.flags.showRegionField)$Lisp
getI(VIEW)$Lisp -- acknowledge
showClipRegion (viewport,onOff) ==
if onOff = "on" then viewport.volume.clipRegionField := yes
else viewport.volume.clipRegionField := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,clipRegionOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.volume.clipRegionField)$Lisp
getI(VIEW)$Lisp -- acknowledge
clipSurface (viewport,onOff) ==
if onOff = "on" then viewport.volume.clipSurfaceField := yes
else viewport.volume.clipSurfaceField := no
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,clipSurfaceOnOff)$Lisp
checkViewport viewport =>
sendI(VIEW,viewport.volume.clipSurfaceField)$Lisp
getI(VIEW)$Lisp -- acknowledge
eyeDistance(viewport:%,EyeDistance:F) ==
viewport.perspective.eyeDistance := convert(EyeDistance)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,eyeDistanceData)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.perspective.eyeDistance)$Lisp
getI(VIEW)$Lisp -- acknowledge
hitherPlane(viewport:%,HitherPlane:F) ==
viewport.perspective.hitherPlane := convert(HitherPlane)@SF
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,hitherPlaneData)$Lisp
checkViewport viewport =>
sendSF(VIEW,viewport.perspective.hitherPlane)$Lisp
getI(VIEW)$Lisp -- acknowledge
modifyPointData(viewport,anIndex,aPoint) ==
(n := dimension aPoint) < 3 => error "The point should have dimension of at least 3"
viewport.space3D := modifyPointData(viewport.space3D,anIndex,aPoint)
(key(viewport) ~= 0$I) =>
sendI(VIEW,typeVIEW3D)$Lisp
sendI(VIEW,modifyPOINT)$Lisp
checkViewport viewport =>
sendI(VIEW,anIndex)$Lisp
sendSF(VIEW,xCoord aPoint)$Lisp
sendSF(VIEW,yCoord aPoint)$Lisp
sendSF(VIEW,zCoord aPoint)$Lisp
if (n = 3) then sendSF(VIEW,convert(0.5)@SF)$Lisp
else sendSF(VIEW,color aPoint)$Lisp
getI(VIEW)$Lisp -- acknowledge
-- print viewport ==
-- (key(viewport) ~= 0$I) =>
-- sendI(VIEW,typeVIEW3D)$Lisp
-- sendI(VIEW,printViewport)$Lisp
-- checkViewport viewport =>
-- getI(VIEW)$Lisp -- acknowledge
@
\section{License}
<<license>>=
--Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd.
--All rights reserved.
--
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are
--met:
--
-- - Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
--
-- - Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in
-- the documentation and/or other materials provided with the
-- distribution.
--
-- - Neither the name of The Numerical ALgorithms Group Ltd. nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--
--THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
--IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
--TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
--PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
--OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
--EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
--PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
--PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
--LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
--NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
--SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@
<<*>>=
<<license>>
-- this is a new graphics package and does not depend on any of the
-- current plotting stuff
-- so it is best to run it in a minimum system (like spadsys)
<<domain VIEW3D ThreeDimensionalViewport>>
@
\eject
\begin{thebibliography}{99}
\bibitem{1} nothing
\end{thebibliography}
\end{document}
|