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\documentclass{article}
\usepackage{axiom}
\begin{document}
\title{\$SPAD/src/bitmaps}
\author{The Axiom Team}
\maketitle
\begin{abstract}
\end{abstract}
\eject
\tableofcontents
\eject
\section{bitmaps.h}
<<bitmaps.h>>=
<<license>>
@
\section{ht\_icon}
<<hticon>>=
#define ht_icon_width 40
#define ht_icon_height 40
#define ht_icon_x_hot -1
#define ht_icon_y_hot -1
static char ht_icon_bits[] = {
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, 0x00,
   0x00, 0xe7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0xef, 0x7b, 0x3c, 0xe7, 0xff,
   0xef, 0x7f, 0x7e, 0xff, 0xff, 0xe7, 0xef, 0xe7, 0xfe, 0xe7, 0x6e, 0xe7,
   0xe7, 0xde, 0xe7, 0x7e, 0xe7, 0xff, 0x0e, 0xe7, 0x3c, 0xe7, 0x07, 0x0e,
   0xe7, 0x3c, 0xf7, 0xcf, 0x0e, 0xf7, 0x18, 0x7f, 0xfe, 0x1f, 0x00, 0x1c,
   0x3f, 0x7c, 0x1f, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00,
   0x00, 0x00, 0x87, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x80, 0x7f, 0x00, 0x00, 0x00,
   0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77,
   0x00, 0x00, 0x00, 0x00, 0x77, 0x3e, 0xdc, 0x00, 0x00, 0x77, 0x7f, 0xfe,
   0x00, 0x00, 0xf7, 0xe3, 0xef, 0x00, 0x00, 0xf7, 0xe3, 0xc7, 0x00, 0x00,
   0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3,
   0xcf, 0x00, 0x80, 0x7f, 0x7f, 0xfe, 0x00, 0x80, 0x3f, 0x3e, 0x7c, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
@
\section{mouse11.bitmap}
<<mouse11.bitmap>>=
#define mouseBitmap_width 16
#define mouseBitmap_height 16
#define mouseBitmap_x_hot 8
#define mouseBitmap_y_hot 0
static char mouseBitmap_bits[] = {
   0x00, 0x01, 0x00, 0x01, 0x80, 0x02, 0x40, 0x04, 0xc0, 0x06, 0x20, 0x08,
   0x20, 0x08, 0x30, 0x18, 0x50, 0x14, 0x58, 0x34, 0x90, 0x12, 0x20, 0x08,
   0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f};
@
\section{mouse11.mask}
<<mouse11.mask>>=
#define mouseMask_width 16
#define mouseMask_height 16
static char mouseMask_bits[] = {
   0x00, 0x01, 0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0xc0, 0x07, 0xe0, 0x0f,
   0xe0, 0x0f, 0xf0, 0x1f, 0xf0, 0x1f, 0xf8, 0x3f, 0xf0, 0x1f, 0xe0, 0x0f,
   0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f};
@
\section{sdown3d.bitmap}
<<sdown3d.bitmap>>=
#define sdown3d_width 21
#define sdown3d_height 21
static char sdown3d_bits[] = {
   0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15,
   0xaa, 0xaa, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
   0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xea, 0xff, 0x0e, 0xd1, 0x7f, 0x15,
   0xaa, 0xbf, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x55, 0x15,
   0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x15,
   0xaa, 0xaa, 0x0a};
@
\section{sdown3dpr.bitmap}
<<sdown3dpr.bitmap>>=
#define sdown3dpr_width 21
#define sdown3dpr_height 21
static char sdown3dpr_bits[] = {
   0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11,
   0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
   0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0xd5, 0xff, 0x11,
   0xae, 0xff, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
   0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15,
   0xaa, 0xaa, 0x0a};
@
\section{sdown.bitmap}
<<sdown.bitmap>>=
#define sdown_width 21
#define sdown_height 21
static char sdown_bits[] = {
   0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
   0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0xf0,
   0x03, 0x00, 0xf8, 0x07, 0x00, 0xfc, 0x0f, 0x00, 0xfe, 0x1f, 0x00, 0xff,
   0x3f, 0x80, 0xff, 0x7f, 0xc0, 0xff, 0xff, 0xe0, 0xff, 0xff, 0xf1, 0xff,
   0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
   0xff, 0xff, 0xff};
@
\section{sup3d.bitmap}
<<sup3d.bitmap>>=
#define sup3d_width 21
#define sup3d_height 21
static char sup3d_bits[] = {
   0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15,
   0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
   0xaa, 0xbf, 0x0e, 0xd1, 0x7f, 0x15, 0xea, 0xff, 0x0e, 0x51, 0x5f, 0x15,
   0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
   0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfa, 0xff, 0x0f, 0x55, 0x55, 0x15,
   0xaa, 0xaa, 0x0a};
@
\section{sup3dpr.bitmap}
<<sup3dpr.bitmap>>=
#define sup3dpr_width 21
#define sup3dpr_height 21
static char sup3dpr_bits[] = {
   0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11,
   0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x5d, 0x11,
   0xae, 0xbe, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xff, 0x0a, 0xd5, 0xff, 0x11,
   0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
   0xae, 0xbe, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15,
   0xaa, 0xaa, 0x0a};
@
\section{sup.bitmap}
<<sup.bitmap>>=
#define sup_width 21
#define sup_height 21
static char sup_bits[] = {
   0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
   0xff, 0xfb, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xe0, 0xff, 0x7f, 0xc0, 0xff,
   0x3f, 0x80, 0xff, 0x1f, 0x00, 0xff, 0x0f, 0x00, 0xfe, 0x07, 0x00, 0xfc,
   0x03, 0x00, 0xf8, 0x01, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
   0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
   0xff, 0xff, 0xff};
@
<<*>>=
@ 
\eject
\begin{thebibliography}{99}
\bibitem{1} nothing
\end{thebibliography}
\end{document}