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/*
Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd.
All rights reserved.
Copyright (C) 2007-2008, Gabriel Dos Reis.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
- Neither the name of The Numerical ALgorithms Group Ltd. nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*#define rightLeft*/
#define leftRight
#define newStuff
/******* Define's ********/
/*** box colors ***/
#define boxInline monoColor(140)
#define boxOutline monoColor(140)
#define clipBoxInline monoColor(148)
#define clipBoxOutline monoColor(148)
#define lightB 205
#define lightPotA (control->buttonQueue[lightMoveZ].buttonY - 15)
#define lightPotB (control->buttonQueue[lightMoveZ].buttonY +\
control->buttonQueue[lightMoveZ].buttonHeight + 7)
#define lightTransL (control->buttonQueue[lightTranslucent].buttonX - 20)
#define volumeTitleColor monoColor(77)
#define volumeTitleA 190
#define volumeTitleB 217
#define volumeMASK ExposureMask
#define frustrumColor monoColor(147)
#define frustrumX 30
#define frustrumY 20
#define frustrumLength 100
#define frustrumMidY 70 /* frustrumY + frustrumLength/2 */
#define frustrumBotY (frustrumY + frustrumLength)
#ifdef newStuff
#define frustrumMin (control->buttonQueue[frustrumBut].xHalf)
#define frustrumMax (frustrumMin + \
(control->buttonQueue[frustrumBut].xHalf))
#endif
#define hitherColor monoColor(68) /* clipping plane */
#define hitherMinX (frustrumX + 5)
#define hitherMaxX (frustrumMin - 30)
#define hitherWinX (hitherMinX - 5)
#define hitherWinY (frustrumBotY + 10)
#define hitherWidth (hitherMaxX - hitherMinX + 10)
#define hitherHeight 20
#define hitherBarY (hitherWinY + 10) /* hitherWinY + hitherHeight/2 */
#ifdef newStuff
#define eyeColor monoColor(131)
#define eyeMinX frustrumMin
#define eyeMaxX frustrumMax
#define eyeWinX (eyeMinX - 5)
#define eyeWinY hitherWinY
#define eyeWidth (eyeMaxX - eyeMinX + 10)
#define eyeHeight hitherHeight
#define eyeBarY hitherBarY
#endif
#define volumeButtonColor monoColor(157)
#define frustrumWindowX 30
#define frustrumWindowY 28
#define frustrumWindowWidth (controlWidth - 60)
#define frustrumWindowHeight (frustrumBotY + 40)
/**** clip volume ****/
#define lengthFace 80
#ifdef rightLeft
#define backFaceX 190
#endif
#ifdef leftRight
#define backFaceX 33
#endif
#define backFaceY 255
#define deltaFace 25
#define zLength 35.355 /* sqrt(2*deltaFace^2) */
#ifdef rightLeft
#define frontFaceX (backFaceX - deltaFace)
#endif
#ifdef leftRight
#define frontFaceX (backFaceX + deltaFace)
#endif
#define frontFaceY (backFaceY + deltaFace)
#define majorAxis lengthFace /* size of the potentiometers */
#define minorAxis 20
#define midAxis 40
#define clipXButX backFaceX
#define clipXButY (backFaceY-30)
#ifdef rightLeft
#define clipYButX (frontFaceX - minorAxis - 10)
#endif
#ifdef leftRight
#define clipYButX (frontFaceX + lengthFace + 10)
#endif
#define clipYButY frontFaceY
#ifdef rightLeft
#define clipZButX clipYButX /* align left side */
#endif
#ifdef leftRight
#define clipZButX (clipYButX+minorAxis-midAxis) /* align right side */
#endif
#define clipZButY clipXButY
#define zFactor 0.6 /* ratio of clipZBut box & actual input area */
#define minDistXY 0.1 /* min distance between normalized clip faces */
#define minDistZ 0.06 /* 2/3 of XY */
#ifdef rightLeft
#define AA (clipZButX + midAxis)
#define BB clipZButY
#define CC backFaceX
#define DD backFaceY
#define EE frontFaceX
#define FF frontFaceY
#define clipZButTopEndX ((AA+BB+CC-DD)/2)
#define clipZButTopEndY ((AA+BB-CC+DD)/2)
#define clipZButBotEndX ((AA+BB+EE-FF)/2)
#define clipZButBotEndY ((AA+BB-EE+FF)/2)
#endif
#ifdef leftRight
#define AA clipZButX
#define BB clipZButY
#define CC (backFaceX + majorAxis)
#define DD backFaceY
#define EE (frontFaceX + majorAxis)
#define FF frontFaceY
#define clipZButTopEndX ((AA-BB+CC+DD)/2)
#define clipZButTopEndY ((BB-AA+CC+DD)/2)
#define clipZButBotEndX ((AA-BB+EE+FF)/2)
#define clipZButBotEndY ((BB-AA+EE+FF)/2)
#endif
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