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+\documentclass{article}
+\usepackage{axiom}
+\begin{document}
+\title{\$SPAD/src/bitmaps}
+\author{The Axiom Team}
+\maketitle
+\begin{abstract}
+\end{abstract}
+\eject
+\tableofcontents
+\eject
+\section{bitmaps.h}
+<<bitmaps.h>>=
+<<license>>
+@
+\section{ht\_icon}
+<<hticon>>=
+#define ht_icon_width 40
+#define ht_icon_height 40
+#define ht_icon_x_hot -1
+#define ht_icon_y_hot -1
+static char ht_icon_bits[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, 0x00,
+ 0x00, 0xe7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0xef, 0x7b, 0x3c, 0xe7, 0xff,
+ 0xef, 0x7f, 0x7e, 0xff, 0xff, 0xe7, 0xef, 0xe7, 0xfe, 0xe7, 0x6e, 0xe7,
+ 0xe7, 0xde, 0xe7, 0x7e, 0xe7, 0xff, 0x0e, 0xe7, 0x3c, 0xe7, 0x07, 0x0e,
+ 0xe7, 0x3c, 0xf7, 0xcf, 0x0e, 0xf7, 0x18, 0x7f, 0xfe, 0x1f, 0x00, 0x1c,
+ 0x3f, 0x7c, 0x1f, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00,
+ 0x00, 0x00, 0x87, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x80, 0x7f, 0x00, 0x00, 0x00,
+ 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77,
+ 0x00, 0x00, 0x00, 0x00, 0x77, 0x3e, 0xdc, 0x00, 0x00, 0x77, 0x7f, 0xfe,
+ 0x00, 0x00, 0xf7, 0xe3, 0xef, 0x00, 0x00, 0xf7, 0xe3, 0xc7, 0x00, 0x00,
+ 0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3,
+ 0xcf, 0x00, 0x80, 0x7f, 0x7f, 0xfe, 0x00, 0x80, 0x3f, 0x3e, 0x7c, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+@
+\section{mouse11.bitmap}
+<<mouse11.bitmap>>=
+#define mouseBitmap_width 16
+#define mouseBitmap_height 16
+#define mouseBitmap_x_hot 8
+#define mouseBitmap_y_hot 0
+static char mouseBitmap_bits[] = {
+ 0x00, 0x01, 0x00, 0x01, 0x80, 0x02, 0x40, 0x04, 0xc0, 0x06, 0x20, 0x08,
+ 0x20, 0x08, 0x30, 0x18, 0x50, 0x14, 0x58, 0x34, 0x90, 0x12, 0x20, 0x08,
+ 0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f};
+@
+\section{mouse11.mask}
+<<mouse11.mask>>=
+#define mouseMask_width 16
+#define mouseMask_height 16
+static char mouseMask_bits[] = {
+ 0x00, 0x01, 0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0xc0, 0x07, 0xe0, 0x0f,
+ 0xe0, 0x0f, 0xf0, 0x1f, 0xf0, 0x1f, 0xf8, 0x3f, 0xf0, 0x1f, 0xe0, 0x0f,
+ 0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f};
+@
+\section{sdown3d.bitmap}
+<<sdown3d.bitmap>>=
+#define sdown3d_width 21
+#define sdown3d_height 21
+static char sdown3d_bits[] = {
+ 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
+ 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xea, 0xff, 0x0e, 0xd1, 0x7f, 0x15,
+ 0xaa, 0xbf, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0a};
+@
+\section{sdown3dpr.bitmap}
+<<sdown3dpr.bitmap>>=
+#define sdown3dpr_width 21
+#define sdown3dpr_height 21
+static char sdown3dpr_bits[] = {
+ 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11,
+ 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
+ 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0xd5, 0xff, 0x11,
+ 0xae, 0xff, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
+ 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0a};
+@
+\section{sdown.bitmap}
+<<sdown.bitmap>>=
+#define sdown_width 21
+#define sdown_height 21
+static char sdown_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0xf0,
+ 0x03, 0x00, 0xf8, 0x07, 0x00, 0xfc, 0x0f, 0x00, 0xfe, 0x1f, 0x00, 0xff,
+ 0x3f, 0x80, 0xff, 0x7f, 0xc0, 0xff, 0xff, 0xe0, 0xff, 0xff, 0xf1, 0xff,
+ 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff};
+@
+\section{sup3d.bitmap}
+<<sup3d.bitmap>>=
+#define sup3d_width 21
+#define sup3d_height 21
+static char sup3d_bits[] = {
+ 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
+ 0xaa, 0xbf, 0x0e, 0xd1, 0x7f, 0x15, 0xea, 0xff, 0x0e, 0x51, 0x5f, 0x15,
+ 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15,
+ 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfa, 0xff, 0x0f, 0x55, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0a};
+@
+\section{sup3dpr.bitmap}
+<<sup3dpr.bitmap>>=
+#define sup3dpr_width 21
+#define sup3dpr_height 21
+static char sup3dpr_bits[] = {
+ 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11,
+ 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x5d, 0x11,
+ 0xae, 0xbe, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xff, 0x0a, 0xd5, 0xff, 0x11,
+ 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11,
+ 0xae, 0xbe, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15,
+ 0xaa, 0xaa, 0x0a};
+@
+\section{sup.bitmap}
+<<sup.bitmap>>=
+#define sup_width 21
+#define sup_height 21
+static char sup_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xfb, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xe0, 0xff, 0x7f, 0xc0, 0xff,
+ 0x3f, 0x80, 0xff, 0x1f, 0x00, 0xff, 0x0f, 0x00, 0xfe, 0x07, 0x00, 0xfc,
+ 0x03, 0x00, 0xf8, 0x01, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff};
+@
+<<*>>=
+@
+\eject
+\begin{thebibliography}{99}
+\bibitem{1} nothing
+\end{thebibliography}
+\end{document}
+
+
+
+