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authordos-reis <gdr@axiomatics.org>2008-03-07 15:19:01 +0000
committerdos-reis <gdr@axiomatics.org>2008-03-07 15:19:01 +0000
commit8531f4c74274b8aa99168d220738227557a9c418 (patch)
treec50b77870e432317be8f99c248e1339f74b51661 /src/hyper/scrollbar.c
parent33949ff2e6e5b5abe8d22c5604f42a6c9371079a (diff)
downloadopen-axiom-8531f4c74274b8aa99168d220738227557a9c418.tar.gz
* hyper/: De-pamphletize.
Diffstat (limited to 'src/hyper/scrollbar.c')
-rw-r--r--src/hyper/scrollbar.c706
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diff --git a/src/hyper/scrollbar.c b/src/hyper/scrollbar.c
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--- /dev/null
+++ b/src/hyper/scrollbar.c
@@ -0,0 +1,706 @@
+/*
+ Copyright (C) 1991-2002, The Numerical Algorithms Group Ltd.
+ All rights reserved.
+ Copyright (C) 2007-2008, Gabriel Dos Reis.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ - Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+ - Neither the name of The Numerical Algorithms Group Ltd. nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+ OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/******************************************************************************
+ *
+ * scrollbar.c: HyperDoc Scrollbar routines
+ *
+ * Copyright The Numerical Algorithms Group Limited 1991, 1992, 1993.
+ *
+ ****************************************************************************/
+#define _SCROLLBAR_C
+#include "axiom-c-macros.h"
+#include "useproto.h"
+#include "debug.h"
+
+#include "extent.h"
+#include "display.h"
+#include "group.h"
+#include "initx.h"
+#include "scrollbar.h"
+#include "parse.h"
+
+#include "all_hyper_proto.H1"
+
+/*************************************************************************
+ Scrollbar Comments 10/08/89
+
+ The scrollbar is displayed on the side of the HyperDoc display, if needed.
+ It is composed of four windows
+
+ fScrollUpWindow -- the arrowed box at the top of the scrollbar. Scrolls the
+ window up a line at a time.
+ fScrollDownWindow -- Located at the bottom of the window, it is used to scroll
+ down a single line at a time.
+ scrollbar -- this is the window which does the variable scrolling. It
+ houses the actual scroller.
+ scroller -- This is the scroller inside the scroll bar.
+
+ The procedure below, makes all these windows, and also makes three bitmaps,
+ sup -- The up arrow for the fScrollUpWindow.
+ sdown -- the down arrow for the fScrollDownWindow.
+ scroller -- the scroller stipple.
+ It then fills the window with the proper Pixmap background.
+
+ The scrollbar and scroller works as follows. The size of the scroller is
+ calculated as
+
+ size of scroller size of visible text
+ ----------------- === ------------------------------ .
+ size of scrollbar size of whole scrolling region
+
+ The top of the scroller shows the relative position in the page of
+ the top of the scrolling region. This way the user knows how far
+ down the page he or she has moved.
+ When the user clicks in the scrollbar, the center of the
+ scroller, if possible, is placed at the point of the click.
+
+ See the routines
+ showScrollBars -- to see how the scroll bars are actually realized.
+ moveScroller -- to see how the scroller is moved when the user scrolls
+
+
+ **************************************************************************/
+
+#ifndef _NO_PROTO
+static int ch(int height);
+static void changeWindowBackgroundPixmap(Window window, Pixmap pixmap);
+#else
+static int ch();
+static void changeWindowBackgroundPixmap();
+#endif
+
+static Pixmap sup = 0, sdown = 0, sup_pressed = 0, sdown_pressed = 0, scroller = 0, scrollbar_pix = 0;
+
+
+/* #undef BITMAPS2D to get old style 2d effect */
+
+#ifdef BITMAPS2D
+
+#define CONTROLS_3D 0
+
+#include "sdown.bitmap"
+#include "sup.bitmap"
+
+#define BACKCOLOR gBackgroundColor
+#define FORECOLOR gActiveColor
+
+#else
+
+#define CONTROLS_3D 1
+
+#include "sdown3d.bitmap"
+#include "sdown3dpr.bitmap"
+
+#include "sup3d.bitmap"
+#include "sup3dpr.bitmap"
+
+#define sup_width sup3d_width
+#define sup_height sup3d_height
+#define sup_bits sup3d_bits
+
+#define sdown_width sdown3d_width
+#define sdown_height sdown3d_height
+#define sdown_bits sdown3d_bits
+
+#define BACKCOLOR gControlBackgroundColor
+#define FORECOLOR gControlForegroundColor
+
+#endif
+
+
+#if 0
+#define scroller_width 3
+#define scroller_height 3
+static char scroller_bits[] = {0x05, 0x07, 0x03};
+
+#endif
+
+#define scroller_width 2
+#define scroller_height 2
+static char scroller_bits[] = {
+ 0x01, 0x02};
+
+
+
+static int supheight = sup_height;
+static int supwidth = sup_width;
+
+#define scrollbar_pix_width 3
+#define scrollbar_pix_height 3
+static char scrollbar_pix_bits[] = {0x00, 0x03, 0x00};
+
+
+
+int gScrollbarWidth = sup_width + 2;
+
+
+
+void
+makeScrollBarWindows(void)
+{
+ XSetWindowAttributes at;
+
+ at.cursor = gActiveCursor;
+ at.event_mask = ButtonPress;
+ /** create the bitmaps **/
+ if (supwidth != sdown_width || supheight != sdown_height) {
+ fprintf(stderr,
+ "Scrollbar error, up and down pointers must have the same dimensions\n");
+ exit(-1);
+ }
+
+ if (sup == 0)
+ sup = XCreatePixmapFromBitmapData(
+ gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ sup_bits, supwidth, supheight,
+ FORECOLOR, BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+
+ if (sdown == 0)
+ sdown = XCreatePixmapFromBitmapData(
+ gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ sdown_bits, sdown_width, sdown_height,
+ FORECOLOR, BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+
+ if (CONTROLS_3D) {
+ sup_pressed = XCreatePixmapFromBitmapData(
+ gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ sup3dpr_bits, sup3dpr_width, sup3dpr_height,
+ FORECOLOR, BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+ sdown_pressed = XCreatePixmapFromBitmapData(
+ gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ sdown3dpr_bits, sdown3dpr_width, sdown3dpr_height,
+ FORECOLOR, BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+ }
+
+ gWindow->fScrollUpWindow = XCreateSimpleWindow(gXDisplay, gWindow->fMainWindow,
+ 1, 1, supwidth, supheight,
+ gWindow->border_width,
+ gBorderColor,
+ BACKCOLOR);
+
+ gWindow->fScrollDownWindow = XCreateSimpleWindow(gXDisplay, gWindow->fMainWindow,
+ 1, 1, sdown_width, sdown_height,
+ gWindow->border_width,
+ gBorderColor,
+ BACKCOLOR);
+
+ gWindow->scrollbar = XCreateSimpleWindow(gXDisplay, gWindow->fMainWindow,
+ 1, 1, 1, 1,
+ gWindow->border_width,
+ gBorderColor,
+ BACKCOLOR);
+ gWindow->scroller = XCreateSimpleWindow(gXDisplay, gWindow->scrollbar,
+ 1, 1, 1, 1, 0,
+ gBorderColor,
+ BACKCOLOR);
+
+#ifdef DEBUG
+ fprintf(stderr, "Changing Window Attributes in scrollbar.c #2\n");
+#endif
+
+ at.background_pixmap = sup;
+ XChangeWindowAttributes(gXDisplay, gWindow->fScrollUpWindow,
+ CWBackPixmap | CWEventMask | CWCursor, &at);
+
+ at.background_pixmap = sdown;
+ XChangeWindowAttributes(gXDisplay, gWindow->fScrollDownWindow,
+ CWBackPixmap | CWEventMask | CWCursor, &at);
+
+ XChangeWindowAttributes(gXDisplay, gWindow->scrollbar,
+ CWEventMask | CWCursor, &at);
+
+
+ if (scroller == 0)
+ scroller = XCreatePixmapFromBitmapData(gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ scroller_bits, scroller_width,
+ scroller_height,
+ FORECOLOR,
+ BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+ if (scrollbar_pix == 0)
+ scrollbar_pix = XCreatePixmapFromBitmapData(gXDisplay,
+ RootWindow(gXDisplay, gXScreenNumber),
+ scrollbar_pix_bits,
+ scrollbar_pix_width,
+ scrollbar_pix_height,
+ FORECOLOR,
+ BACKCOLOR,
+ DefaultDepth(gXDisplay, gXScreenNumber));
+
+ at.background_pixmap = scroller;
+ XChangeWindowAttributes(gXDisplay, gWindow->scroller,
+ CWBackPixmap | CWCursor, &at);
+ at.background_pixmap = scrollbar_pix;
+ XChangeWindowAttributes(gXDisplay, gWindow->scrollbar,
+ CWBackPixmap, &at);
+}
+
+static void
+drawScroller3DEffects(HDWindow * hdWindow, int x1, int y1, int x2, int y2)
+{
+ XClearWindow(gXDisplay, hdWindow->scroller);
+
+ /* draw right "black" line */
+
+ XDrawLine(gXDisplay, hdWindow->scroller, hdWindow->fControlGC,
+ x2 - 3, y1 + 2, x2 - 3, y2 - 3);
+
+ /* draw bottom "black" line */
+
+ XDrawLine(gXDisplay, hdWindow->scroller, hdWindow->fControlGC,
+ x1 + 2, y2 - 3, x2 - 3, y2 - 3);
+
+ /* flip foreground and background colors */
+
+ XSetBackground(gXDisplay, hdWindow->fControlGC, gControlForegroundColor);
+ XSetForeground(gXDisplay, hdWindow->fControlGC, gControlBackgroundColor);
+
+ /* draw top "white" line */
+
+ XDrawLine(gXDisplay, hdWindow->scroller, hdWindow->fControlGC,
+ x1 + 2, y1 + 2, x2 - 3, y1 + 2);
+
+ /* draw left "white" line */
+
+ XDrawLine(gXDisplay, hdWindow->scroller, hdWindow->fControlGC,
+ x1 + 2, y1 + 2, x1 + 2, y2 - 3);
+
+ /* reset colors */
+
+ XSetBackground(gXDisplay, hdWindow->fControlGC, gControlBackgroundColor);
+ XSetForeground(gXDisplay, hdWindow->fControlGC, gControlForegroundColor);
+}
+
+void
+showScrollBars(HDWindow * hdWindow)
+{
+ XWindowChanges wc;
+ /*int src_x = 0, src_y = 0;*/
+ /*unsigned int width = supwidth, height = supheight;*/
+ /*int dest_x = 0, dest_y = 0;*/
+
+ /* see if we even need scroll bars */
+
+ if (hdWindow->page->scrolling->height <= hdWindow->scrollheight)
+ return;
+
+ wc.x = hdWindow->scrollx;
+ wc.y = hdWindow->scrollupy;
+ wc.height = supheight;
+ wc.width = supwidth;
+ XConfigureWindow(gXDisplay, hdWindow->fScrollUpWindow, CWX | CWY | CWHeight
+ | CWWidth, &wc);
+ wc.y = hdWindow->scrolldowny;
+ XConfigureWindow(gXDisplay, hdWindow->fScrollDownWindow,
+ CWX | CWY | CWHeight | CWWidth,
+ &wc);
+ wc.height = hdWindow->fScrollBarHeight;
+ wc.y = hdWindow->scrollbary;
+ XConfigureWindow(gXDisplay, hdWindow->scrollbar,
+ CWX | CWY | CWHeight | CWWidth,
+ &wc);
+ wc.x = 0;
+ wc.y = hdWindow->fScrollerTopPos;
+ wc.width = supwidth;
+ wc.height = hdWindow->fScrollerHeight;
+ XConfigureWindow(gXDisplay, hdWindow->scroller,
+ CWX | CWY | CWHeight | CWWidth,
+ &wc);
+
+ /*
+ * Now we map the windows, since the bitmaps are the backgrounds for the
+ * windows, we need to worry about redrawing them.
+ */
+
+ XMapWindow(gXDisplay, hdWindow->fScrollUpWindow);
+ XMapWindow(gXDisplay, hdWindow->fScrollDownWindow);
+ XMapWindow(gXDisplay, hdWindow->scrollbar);
+ XMapWindow(gXDisplay, hdWindow->scroller);
+
+ drawScroller3DEffects(hdWindow, 0, 0, wc.width, wc.height);
+}
+
+
+/************************************************************************
+
+ Moves the scroller to its proper place within the scrollbar. It
+ calculates how far down the page we are, and then moves the scroller
+ accordingly
+
+ **************************************************************************/
+
+void
+moveScroller(HDWindow * hdWindow)
+{
+ XWindowChanges wc;
+
+ /** moves the scroller to it's proper place **/
+
+ int t = (int) (hdWindow->fScrollBarHeight * (-hdWindow->page->scroll_off));
+ hdWindow->fScrollerTopPos = (int) (t / hdWindow->page->scrolling->height);
+ wc.x = 0;
+ wc.y = hdWindow->fScrollerTopPos;
+ wc.width = supwidth;
+ wc.height = hdWindow->fScrollerHeight;
+ XConfigureWindow(gXDisplay, hdWindow->scroller,
+ CWX | CWY | CWHeight | CWWidth,
+ &wc);
+ drawScroller3DEffects(hdWindow, 0, 0, wc.width, wc.height);
+}
+
+#define tophalf(y) ((y % 2 == 0)?(y/2):(y/2) + 1)
+#define bothalf(y) (y/2)
+
+void
+drawScrollLines(void)
+{
+ /* Checks the page_flags to see if we need a top, or a bottom line. */
+ /* These are the horizontal lines framing a scrolling region when the */
+ /* scrolling region is not the entire window. */
+
+ if (!(gWindow->page->page_flags & NOLINES)) {
+ line_top_group();
+ if (gWindow->page->header->height) {
+ XDrawLine(gXDisplay, gWindow->fMainWindow, gWindow->fStandardGC,
+ 0,
+ gWindow->page->top_scroll_margin - tophalf(gWindow->border_width)
+ - 2 * scroll_top_margin,
+ gWindow->scrollwidth,
+ gWindow->page->top_scroll_margin - tophalf(gWindow->border_width)
+ - 2 * scroll_top_margin);
+ }
+ if (gWindow->page->footer->height) {
+ XDrawLine(gXDisplay, gWindow->fMainWindow, gWindow->fStandardGC,
+ 0,
+ gWindow->page->bot_scroll_margin + bothalf(gWindow->border_width) - 1,
+ gWindow->scrollwidth,
+ gWindow->page->bot_scroll_margin + bothalf(gWindow->border_width) - 1);
+ }
+ pop_group_stack();
+ }
+}
+
+
+/*
+ * Calculates all the measures for the scrollbars
+ */
+
+void
+calculateScrollBarMeasures(void)
+{
+ int t;
+
+ /*
+ * The scrollhieght is the height of the scrolling region visible in the
+ * HT window. Notice how it is a multiple of line height. This was needed
+ * to make everything scroll nicely.
+ */
+
+ gWindow->scrollheight = gWindow->page->bot_scroll_margin -
+ gWindow->page->top_scroll_margin - scroll_top_margin;
+ gWindow->scrollheight = gWindow->scrollheight - gWindow->scrollheight % line_height;
+
+ /*
+ * Now do a quick check to see if I really need a scroll bar, and if not,
+ * just return right away
+ */
+
+ if (gWindow->scrollheight >= gWindow->page->scrolling->height) {
+ gWindow->page->scroll_off = 0;
+ return;
+ }
+
+ /*
+ * The height of the scrollbar region, extends form the top page margin
+ * all the way to the bottom, excluding the room needed for the up and
+ * down windows
+ */
+
+ gWindow->fScrollBarHeight = gWindow->page->bot_scroll_margin -
+ gWindow->page->top_scroll_margin - 2 * supheight -
+ 2 * gWindow->border_width;
+
+ gWindow->scrollupy = gWindow->page->top_scroll_margin - gWindow->border_width;
+ gWindow->scrollupy -= 2 * scroll_top_margin;
+ gWindow->scrolldowny = gWindow->page->bot_scroll_margin
+ - supheight - gWindow->border_width;
+ gWindow->scrollbary = gWindow->scrollupy + supheight + gWindow->border_width;
+ gWindow->scrollx = gWindow->width - supwidth - gWindow->border_width;
+
+ /*
+ * the scroller height is calculated from the following formula
+ *
+ * fScrollerHeight scrollheight -------------- ==
+ * --------- ------------- fScrollBarHeight
+ * page->scrolling_height
+ *
+ */
+
+ gWindow->fScrollerHeight = 1 + 2 * scroll_top_margin + /** possible integer error correction **/
+ (int) (gWindow->fScrollBarHeight * gWindow->scrollheight / gWindow->page->scrolling->height);
+
+ /*
+ * Check the scroll offset, to see if it is too Large
+ */
+
+ if (-(gWindow->page->scroll_off) >
+ (gWindow->page->scrolling->height - gWindow->scrollheight))
+ gWindow->page->scroll_off =
+ -(gWindow->page->scrolling->height - gWindow->scrollheight);
+
+ /*
+ * Then move the top of the scroller to it's proper position
+ */
+
+ gWindow->fScrollBarHeight += 2 * scroll_top_margin;
+ t = (int) (gWindow->fScrollBarHeight * (-gWindow->page->scroll_off));
+ gWindow->fScrollerTopPos = (int) (t / (gWindow->page->scrolling->height));
+}
+
+void
+linkScrollBars(void)
+{
+ HyperLink *uplink = (HyperLink *) halloc(sizeof(HyperLink), "HyperLink");
+ HyperLink *downlink = (HyperLink *) halloc(sizeof(HyperLink), "HyperLink");
+ HyperLink *barlink = (HyperLink *) halloc(sizeof(HyperLink), "HyperLink");
+
+ uplink->win = gWindow->fScrollUpWindow;
+ downlink->win = gWindow->fScrollDownWindow;
+ barlink->win = gWindow->scrollbar;
+ uplink->type = Scrollupbutton;
+ downlink->type = Scrolldownbutton;
+ barlink->type = Scrollbar;
+ barlink->x = barlink->y = 0;
+ uplink->x = uplink->y = 0;
+ downlink->x = downlink->y = 0;
+ uplink->reference.node = NULL;
+ downlink->reference.node = NULL;
+ hash_insert(gLinkHashTable, (char *)uplink,(char *) &uplink->win);
+ hash_insert(gLinkHashTable, (char *)barlink,(char *) &barlink->win);
+ hash_insert(gLinkHashTable, (char *)downlink,(char *) &downlink->win);
+}
+
+void
+scrollUp(void)
+{
+
+ if (gWindow->page->scroll_off == 0); /* BeepAtTheUser(); *//* The
+ * beeping annoyed me. RSS */
+ else {
+ changeWindowBackgroundPixmap(gWindow->fScrollUpWindow, sup_pressed);
+
+ gWindow->page->scroll_off += line_height; /* Scroll a line */
+ if (gWindow->page->scroll_off > 0)
+ gWindow->page->scroll_off = 0;
+ XCopyArea(gXDisplay, gWindow->fScrollWindow, gWindow->fScrollWindow, gWindow->fStandardGC,
+ 0, 0,
+ gWindow->scrollwidth, gWindow->scrollheight - line_height + 1,
+ 0, line_height);
+ XClearArea(gXDisplay, gWindow->fScrollWindow, 0, 0,
+ gWindow->scrollwidth,
+ line_height, False);
+ scroll_page(gWindow->page);
+
+ changeWindowBackgroundPixmap(gWindow->fScrollUpWindow, sup);
+ }
+
+}
+
+void
+scrollUpPage(void)
+{
+ if (gWindow->page->scroll_off == 0); /* BeepAtTheUser(); */
+ else {
+ /* Scroll a page */
+
+ gWindow->page->scroll_off += ch(gWindow->scrollheight) - line_height;
+ if (gWindow->page->scroll_off > 0)
+ gWindow->page->scroll_off = 0;
+
+ XClearWindow(gXDisplay, gWindow->fScrollWindow);
+ scroll_page(gWindow->page);
+ }
+}
+
+void
+scrollToFirstPage(void)
+{
+ if (gWindow->page->scroll_off == 0); /* BeepAtTheUser(); */
+ else {
+ gWindow->page->scroll_off = 0;
+ XClearWindow(gXDisplay, gWindow->fScrollWindow);
+ scroll_page(gWindow->page);
+ }
+}
+
+void
+scrollDown(void)
+{
+
+ if (-(gWindow->page->scroll_off) >=
+ (gWindow->page->scrolling->height - gWindow->scrollheight)) {
+ ; /* BeepAtTheUser(); */
+ }
+ else {
+ changeWindowBackgroundPixmap(gWindow->fScrollDownWindow, sdown_pressed);
+
+ gWindow->page->scroll_off -= line_height; /* Scroll a line */
+
+ XCopyArea(gXDisplay, gWindow->fScrollWindow, gWindow->fScrollWindow, gWindow->fStandardGC,
+ 0, line_height,
+ gWindow->scrollwidth, gWindow->scrollheight - line_height + 1,
+ 0, 0);
+ XClearArea(gXDisplay, gWindow->fScrollWindow, 0,
+ gWindow->scrollheight - line_height,
+ gWindow->scrollwidth,
+ line_height, False);
+ scroll_page(gWindow->page);
+
+ changeWindowBackgroundPixmap(gWindow->fScrollDownWindow, sdown);
+ }
+}
+
+
+void
+scrollDownPage(void)
+{
+ if (gWindow->page->scrolling == NULL || (-(gWindow->page->scroll_off) >=
+ (gWindow->page->scrolling->height - gWindow->scrollheight))) {
+ ; /* BeepAtTheUser(); */
+ }
+ else {
+ gWindow->page->scroll_off -= ch(gWindow->scrollheight) - line_height;
+
+ if (-(gWindow->page->scroll_off) >
+ (gWindow->page->scrolling->height - gWindow->scrollheight))
+ gWindow->page->scroll_off = -
+ (gWindow->page->scrolling->height - gWindow->scrollheight);
+
+ XClearWindow(gXDisplay, gWindow->fScrollWindow);
+
+ scroll_page(gWindow->page);
+ }
+}
+
+void
+scrollScroller(XButtonEvent * event)
+{
+
+ /*
+ * This routine checks to see where in the window the button press
+ * occured. It then tries to move the scroller so that the top of the
+ * scroller is at the spot of the event
+ */
+
+ int y = event->y;
+ int top = y;
+
+ if (top < 0) {
+ top = 0;
+ if (gWindow->fScrollerTopPos == 0)
+ return;
+ gWindow->page->scroll_off = 0;
+ }
+ else if ((top + gWindow->fScrollerHeight) > gWindow->fScrollBarHeight) {
+ top = gWindow->fScrollBarHeight - gWindow->fScrollerHeight;
+ if (top == gWindow->fScrollerTopPos)
+ return;
+ gWindow->page->scroll_off =
+ -(gWindow->page->scrolling->height - gWindow->scrollheight);
+ gWindow->page->scroll_off -= gWindow->page->scroll_off % line_height;
+ }
+ else { /** top is in an ok spot **/
+ int t;
+
+ t = -(gWindow->page->scrolling->height) * top;
+ t = t / (gWindow->fScrollBarHeight);
+ if (gWindow->page->scroll_off == (t -= t % line_height))
+ return;
+ gWindow->page->scroll_off = t;
+ gWindow->fScrollerTopPos = top;
+ }
+ XClearWindow(gXDisplay, gWindow->fScrollWindow);
+ scroll_page(gWindow->page);
+}
+
+
+void
+hideScrollBars(HDWindow * hdWindow)
+{
+ XUnmapWindow(gXDisplay, hdWindow->fScrollDownWindow);
+ XUnmapWindow(gXDisplay, hdWindow->fScrollUpWindow);
+ XUnmapWindow(gXDisplay, hdWindow->scrollbar);
+ XUnmapWindow(gXDisplay, hdWindow->scroller);
+}
+
+void
+getScrollBarMinimumSize(int *width, int *height)
+{
+ (*width) = sup_width + 4;
+ (*height) = sup_height + sdown_height + 5;
+}
+
+static int
+ch(int height)
+{
+ /*int rheight;*/
+ int rem = height % line_height;
+
+ if (rem == 0)
+ return height;
+ return height - rem + line_height;
+}
+
+static void
+changeWindowBackgroundPixmap(Window window, Pixmap pixmap)
+{
+ if (pixmap) {
+ XSetWindowAttributes at;
+
+ at.background_pixmap = pixmap;
+ XChangeWindowAttributes(gXDisplay, window, CWBackPixmap, &at);
+ XClearWindow(gXDisplay, window);
+ }
+}