diff options
author | dos-reis <gdr@axiomatics.org> | 2007-08-14 05:14:52 +0000 |
---|---|---|
committer | dos-reis <gdr@axiomatics.org> | 2007-08-14 05:14:52 +0000 |
commit | ab8cc85adde879fb963c94d15675783f2cf4b183 (patch) | |
tree | c202482327f474583b750b2c45dedfc4e4312b1d /src/graph/view3D/mesh3d.c.pamphlet | |
download | open-axiom-ab8cc85adde879fb963c94d15675783f2cf4b183.tar.gz |
Initial population.
Diffstat (limited to 'src/graph/view3D/mesh3d.c.pamphlet')
-rw-r--r-- | src/graph/view3D/mesh3d.c.pamphlet | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/graph/view3D/mesh3d.c.pamphlet b/src/graph/view3D/mesh3d.c.pamphlet new file mode 100644 index 00000000..be07bfe7 --- /dev/null +++ b/src/graph/view3D/mesh3d.c.pamphlet @@ -0,0 +1,156 @@ +\documentclass{article} +\usepackage{axiom} +\begin{document} +\title{\$SPAD/src/graph/view3D mesh3d.c} +\author{The Axiom Team} +\maketitle +\begin{abstract} +\end{abstract} +\eject +\tableofcontents +\eject +\section{License} +<<license>>= +/* +Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + - Neither the name of The Numerical ALgorithms Group Ltd. nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS +IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +@ +<<*>>= +<<license>> + +#define _MESH3D_C +#include "axiom-c-macros.h" +#include "useproto.h" +#include <math.h> + +#include "header.h" +#include "all_3d.H1" + +/*************************************************************************** + *** void getMeshNormal(x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal); *** + ***************************************************************************/ + +void +#ifdef _NO_PROTO +getMeshNormal(x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal) + float x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal[3]; +#else +getMeshNormal(float x0,float y0,float z0,float x1,float y1,float z1, + float x2,float y2,float z2,float zMin,float zRange,float Normal[3]) +#endif +{ + float Ax,Ay,Az,Bx,By,Bz, + UnitFactor; + + Ax = x0-x1; Ay = y0-y1; Az = z0-z1; + Bx = x2-x1; By = y2-y1; Bz = z2-z1; + + /* compute cross product */ + + Normal[0] = (Ay*Bz - Az*By); + Normal[1] = (Az*Bx - Ax*Bz); + Normal[2] = (Ax*By - Ay*Bx); + + /* normalize normal vector */ + + UnitFactor = sqrt(Normal[0]*Normal[0] + + Normal[1]*Normal[1] + + Normal[2]*Normal[2]); + if (UnitFactor > 0.0) { + Normal[0] /= UnitFactor; + Normal[1] /= UnitFactor; + Normal[2] /= UnitFactor; + } else { + Normal[0] = 0.0; + Normal[1] = 0.0; + Normal[2] = 0.0; + } + +} /* getMeshNormal() */ + + +/*********************************** + **** void normalizeVector(v) **** + ***********************************/ + +void +#ifdef _NO_PROTO +normalizeVector(v) + float *v; +#else +normalizeVector(float *v) +#endif +{ + /* v should be a triple (ignoring the rest of the array if necessary) */ + + float UnitFactor; + + UnitFactor = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + if (UnitFactor != 0.0) { + v[0] /= UnitFactor; + v[1] /= UnitFactor; + v[2] /= UnitFactor; + } else { + v[0] = v[1] = v[2] = 0.0; + } + +} /* normalizeVector() */ + + +/************************************ + **** void dotProduct(a,b,size) **** + ************************************/ + +float +#ifdef _NO_PROTO +dotProduct(a,b,size) + float *a,*b; + int size; +#else +dotProduct(float * a,float *b,int size) +#endif +{ + int i; + float f=0; + + for (i=0; i<size; i++) + f += (a[i]*b[i]); + return(f); + +} /* dotProduct() */ + +@ +\eject +\begin{thebibliography}{99} +\bibitem{1} nothing +\end{thebibliography} +\end{document} |