{-# LANGUAGE Arrows #-} {-# LANGUAGE TupleSections #-} {-# LANGUAGE FlexibleInstances #-} {- Copyright (C) 2015 Martin Linnemann This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -} {- | Module : Text.Pandoc.Readers.Odt.Arrows.State Copyright : Copyright (C) 2015 Martin Linnemann License : GNU GPL, version 2 or above Maintainer : Martin Linnemann Stability : alpha Portability : portable An arrow that transports a state. It is in essence a more powerful version of the standard state monad. As it is such a simple extension, there are other version out there that do exactly the same. The implementation is duplicated, though, to add some useful features. Most of these might be implemented without access to innards, but it's much faster and easier to implement this way. -} module Text.Pandoc.Readers.Odt.Arrows.State where import Prelude hiding ( foldr, foldl ) import qualified Control.Category as Cat import Control.Arrow import Control.Monad import Data.Monoid import Data.Foldable import Text.Pandoc.Readers.Odt.Arrows.Utils import Text.Pandoc.Readers.Odt.Generic.Fallible newtype ArrowState state a b = ArrowState { runArrowState :: (state, a) -> (state, b) } -- | Constructor withState :: (state -> a -> (state, b)) -> ArrowState state a b withState = ArrowState . uncurry -- | Constructor withState' :: ((state, a) -> (state, b)) -> ArrowState state a b withState' = ArrowState -- | Constructor modifyState :: (state -> state ) -> ArrowState state a a modifyState = ArrowState . first -- | Constructor ignoringState :: ( a -> b ) -> ArrowState state a b ignoringState = ArrowState . second -- | Constructor fromState :: (state -> (state, b)) -> ArrowState state a b fromState = ArrowState . (.fst) -- | Constructor extractFromState :: (state -> b ) -> ArrowState state x b extractFromState f = ArrowState $ \(state,_) -> (state, f state) -- | Constructor withUnchangedState :: (state -> a -> b ) -> ArrowState state a b withUnchangedState f = ArrowState $ \(state,a) -> (state, f state a) -- | Constructor tryModifyState :: (state -> Either f state) -> ArrowState state a (Either f a) tryModifyState f = ArrowState $ \(state,a) -> (state,).Left ||| (,Right a) $ f state instance Cat.Category (ArrowState s) where id = ArrowState id arrow2 . arrow1 = ArrowState $ (runArrowState arrow2).(runArrowState arrow1) instance Arrow (ArrowState state) where arr = ignoringState first a = ArrowState $ \(s,(aF,aS)) -> second (,aS) $ runArrowState a (s,aF) second a = ArrowState $ \(s,(aF,aS)) -> second (aF,) $ runArrowState a (s,aS) instance ArrowChoice (ArrowState state) where left a = ArrowState $ \(s,e) -> case e of Left l -> second Left $ runArrowState a (s,l) Right r -> (s, Right r) right a = ArrowState $ \(s,e) -> case e of Left l -> (s, Left l) Right r -> second Right $ runArrowState a (s,r) instance ArrowLoop (ArrowState state) where loop a = ArrowState $ \(s, x) -> let (s', (x', _d)) = runArrowState a (s, (x, _d)) in (s', x') instance ArrowApply (ArrowState state) where app = ArrowState $ \(s, (f,b)) -> runArrowState f (s,b) -- | Embedding of a state arrow in a state arrow with a different state type. switchState :: (s -> s') -> (s' -> s) -> ArrowState s' x y -> ArrowState s x y switchState there back a = ArrowState $ first there >>> runArrowState a >>> first back -- | Lift a state arrow to modify the state of an arrow -- with a different state type. liftToState :: (s -> s') -> ArrowState s' s s -> ArrowState s x x liftToState unlift a = modifyState $ unlift &&& id >>> runArrowState a >>> snd -- | Switches the type of the state temporarily. -- Drops the intermediate result state, behaving like the identity arrow, -- save for side effects in the state. withSubState :: ArrowState s x s2 -> ArrowState s2 s s -> ArrowState s x x withSubState unlift a = keepingTheValue (withSubState unlift a) >>^ fst -- | Switches the type of the state temporarily. -- Returns the resulting sub-state. withSubState' :: ArrowState s x s' -> ArrowState s' s s -> ArrowState s x s' withSubState' unlift a = ArrowState $ runArrowState unlift >>> switch >>> runArrowState a >>> switch where switch (x,y) = (y,x) -- | Switches the type of the state temporarily. -- Drops the intermediate result state, behaving like a fallible -- identity arrow, save for side effects in the state. withSubStateF :: ArrowState s x (Either f s') -> ArrowState s' s (Either f s ) -> ArrowState s x (Either f x ) withSubStateF unlift a = keepingTheValue (withSubStateF' unlift a) >>^ spreadChoice >>^ fmap fst -- | Switches the type of the state temporarily. -- Returns the resulting sub-state. withSubStateF' :: ArrowState s x (Either f s') -> ArrowState s' s (Either f s ) -> ArrowState s x (Either f s') withSubStateF' unlift a = ArrowState go where go p@(s,_) = tryRunning unlift ( tryRunning a (second Right) ) p where tryRunning a' b v = case runArrowState a' v of (_ , Left f) -> (s, Left f) (x , Right y) -> b (y,x) -- | Fold a state arrow through something 'Foldable'. Collect the results -- in a 'Monoid'. -- Intermediate form of a fold between one with "only" a 'Monoid' -- and one with any function. foldS :: (Foldable f, Monoid m) => ArrowState s x m -> ArrowState s (f x) m foldS a = ArrowState $ \(s,f) -> foldr a' (s,mempty) f where a' x (s',m) = second (m <>) $ runArrowState a (s',x) -- | Fold a state arrow through something 'Foldable'. Collect the results -- in a 'Monoid'. -- Intermediate form of a fold between one with "only" a 'Monoid' -- and one with any function. foldSL :: (Foldable f, Monoid m) => ArrowState s x m -> ArrowState s (f x) m foldSL a = ArrowState $ \(s,f) -> foldl a' (s,mempty) f where a' (s',m) x = second (m <>) $ runArrowState a (s',x) -- | Fold a fallible state arrow through something 'Foldable'. Collect the -- results in a 'Monoid'. -- Intermediate form of a fold between one with "only" a 'Monoid' -- and one with any function. -- If the iteration fails, the state will be reset to the initial one. foldS' :: (Foldable f, Monoid m) => ArrowState s x (Either e m) -> ArrowState s (f x) (Either e m) foldS' a = ArrowState $ \(s,f) -> foldr (a' s) (s,Right mempty) f where a' s x (s',Right m) = case runArrowState a (s',x) of (s'',Right m') -> (s'', Right (m <> m')) (_ ,Left e ) -> (s , Left e) a' _ _ e = e -- | Fold a fallible state arrow through something 'Foldable'. Collect the -- results in a 'Monoid'. -- Intermediate form of a fold between one with "only" a 'Monoid' -- and one with any function. -- If the iteration fails, the state will be reset to the initial one. foldSL' :: (Foldable f, Monoid m) => ArrowState s x (Either e m) -> ArrowState s (f x) (Either e m) foldSL' a = ArrowState $ \(s,f) -> foldl (a' s) (s,Right mempty) f where a' s (s',Right m) x = case runArrowState a (s',x) of (s'',Right m') -> (s'', Right (m <> m')) (_ ,Left e ) -> (s , Left e) a' _ e _ = e -- | Fold a state arrow through something 'Foldable'. Collect the results in a -- 'MonadPlus'. iterateS :: (Foldable f, MonadPlus m) => ArrowState s x y -> ArrowState s (f x) (m y) iterateS a = ArrowState $ \(s,f) -> foldr a' (s,mzero) f where a' x (s',m) = second ((mplus m).return) $ runArrowState a (s',x) -- | Fold a state arrow through something 'Foldable'. Collect the results in a -- 'MonadPlus'. iterateSL :: (Foldable f, MonadPlus m) => ArrowState s x y -> ArrowState s (f x) (m y) iterateSL a = ArrowState $ \(s,f) -> foldl a' (s,mzero) f where a' (s',m) x = second ((mplus m).return) $ runArrowState a (s',x) -- | Fold a fallible state arrow through something 'Foldable'. -- Collect the results in a 'MonadPlus'. -- If the iteration fails, the state will be reset to the initial one. iterateS' :: (Foldable f, MonadPlus m) => ArrowState s x (Either e y ) -> ArrowState s (f x) (Either e (m y)) iterateS' a = ArrowState $ \(s,f) -> foldr (a' s) (s,Right mzero) f where a' s x (s',Right m) = case runArrowState a (s',x) of (s'',Right m') -> (s'',Right $ mplus m $ return m') (_ ,Left e ) -> (s ,Left e ) a' _ _ e = e -- | Fold a fallible state arrow through something 'Foldable'. -- Collect the results in a 'MonadPlus'. -- If the iteration fails, the state will be reset to the initial one. iterateSL' :: (Foldable f, MonadPlus m) => ArrowState s x (Either e y ) -> ArrowState s (f x) (Either e (m y)) iterateSL' a = ArrowState $ \(s,f) -> foldl (a' s) (s,Right mzero) f where a' s (s',Right m) x = case runArrowState a (s',x) of (s'',Right m') -> (s'',Right $ mplus m $ return m') (_ ,Left e ) -> (s ,Left e ) a' _ e _ = e