/* Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd. All rights reserved. Copyright (C) 2007-2010, Gabriel Dos Reis. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of The Numerical ALgorithms Group Ltd. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "openaxiom-c-macros.h" #include #include #include #include #include #include #include #include #define XShadeWidth 4 #define XShadeMax 17 char XShadeBits[] = { 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x05, 0x00, 0x04, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x02, 0x05, 0x00, 0x05, 0x02, 0x05, 0x08, 0x05, 0x0a, 0x05, 0x08, 0x05, 0x0a, 0x05, 0x0a, 0x07, 0x0a, 0x05, 0x0a, 0x07, 0x0a, 0x0d, 0x0a, 0x0f, 0x0a, 0x0d, 0x0a, 0x0f, 0x0a, 0x0f, 0x0a, 0x0f, 0x0b, 0x0f, 0x0a, 0x0f, 0x0b, 0x0f, 0x0e, 0x0f, 0x0f, 0x0f, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f}; #include "XShade.h" Pixmap XShade[XShadeMax]; GC TileGC; unsigned int INIT = 1; /* * This routine has the function of returning the number of characters needed * to store a bitmap. It first calculates the number of bits needed per line. * Then it finds the closest multiple of 8 which is bigger than the number of * bits. Once that is done, it multiplies this number by the number of bits * high the bitmap is. */ int char_bitmap(void) { int bits_line; int total_chars; for (bits_line = 8, total_chars = 1; bits_line < XShadeWidth; total_chars++) bits_line += 8; total_chars = total_chars * XShadeWidth; return total_chars; } int XInitShades(Display *display, int screen) { char *bits; int count; int chars_bitmap = char_bitmap(); int bit; bits = (char *) malloc(chars_bitmap * sizeof(char)); for (count = 0; count < XShadeMax; count++) { /* Load in the next bitmap */ for (bit = 0; bit < chars_bitmap; bit++) bits[bit] = XShadeBits[count * chars_bitmap + bit]; /* Create it and put it into the Pixmap array */ XShade[count] = XCreatePixmapFromBitmapData(display, RootWindow(display, screen), bits, XShadeWidth, XShadeWidth, BlackPixel(display, screen), WhitePixel(display, screen), DisplayPlanes(display, screen)); } TileGC = XCreateGC(display, RootWindow(display, screen), 0, NULL); XSetFillStyle(display, TileGC, FillTiled); XSetTile(display, TileGC, XShade[XShadeMax / 2]); return XShadeMax; } int XChangeShade(Display *display, int shade) { if (shade >= XShadeMax || shade < 0) { fprintf(stderr, "Shade %d, out of range\n",shade); return (-1); } XSetTile(display, TileGC, XShade[shade]); return (1); } int XQueryShades(unsigned int *shades) { *shades = XShadeMax; return 1; } void XShadeRectangle(Display *display, Drawable drawable, int x,int y, unsigned int width, unsigned int height) { if (!INIT) { fprintf(stderr, "XShade Error: Tried to fill before INIT called\n"); exit(-1); } XFillRectangle(display, drawable, TileGC, x, y, width, height); } void XShadeRectangles(Display *display, Drawable drawable, XRectangle *rectangles, int nrectangles) { if (!INIT) { fprintf(stderr, "XShade Error: Tried to fill before INIT called\n"); exit(-1); } XFillRectangles(display, drawable, TileGC, rectangles, nrectangles); } void XShadePolygon(Display *display, Drawable drawable, XPoint * points, int npoints, int shape, int mode) { if (!INIT) { fprintf(stderr, "XShade Error: Tried to fill before INIT called\n"); exit(-1); } XFillPolygon(display, drawable, TileGC, points, npoints, shape, mode); } void XShadeArc(Display *display, Drawable drawable, int x, int y, unsigned int width, unsigned int height, int angle1, int angle2) { if (!INIT) { fprintf(stderr, "XShade Error: Tried to fill before INIT called\n"); exit(-1); } XFillArc(display, drawable, TileGC, x, y, width, height, angle1, angle2); } void XShadeArcs(Display *display, Drawable drawable, XArc *arcs, int narcs) { if (!INIT) { fprintf(stderr, "XShade Error: Tried to fill before INIT called\n"); exit(-1); } XFillArcs(display, drawable, TileGC, arcs, narcs); }