\documentclass{article} \usepackage{axiom} \begin{document} \title{\$SPAD/src/bitmaps} \author{The Axiom Team} \maketitle \begin{abstract} \end{abstract} \eject \tableofcontents \eject \section{bitmaps.h} <>= <> @ \section{ht\_icon} <>= #define ht_icon_width 40 #define ht_icon_height 40 #define ht_icon_x_hot -1 #define ht_icon_y_hot -1 static char ht_icon_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x00, 0x00, 0x00, 0x00, 0xe7, 0xef, 0x7b, 0x3c, 0xe7, 0xff, 0xef, 0x7f, 0x7e, 0xff, 0xff, 0xe7, 0xef, 0xe7, 0xfe, 0xe7, 0x6e, 0xe7, 0xe7, 0xde, 0xe7, 0x7e, 0xe7, 0xff, 0x0e, 0xe7, 0x3c, 0xe7, 0x07, 0x0e, 0xe7, 0x3c, 0xf7, 0xcf, 0x0e, 0xf7, 0x18, 0x7f, 0xfe, 0x1f, 0x00, 0x1c, 0x3f, 0x7c, 0x1f, 0x00, 0x0e, 0x07, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x00, 0x87, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x80, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x77, 0x3e, 0xdc, 0x00, 0x00, 0x77, 0x7f, 0xfe, 0x00, 0x00, 0xf7, 0xe3, 0xef, 0x00, 0x00, 0xf7, 0xe3, 0xc7, 0x00, 0x00, 0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3, 0x07, 0x00, 0x00, 0xf7, 0xe3, 0xcf, 0x00, 0x80, 0x7f, 0x7f, 0xfe, 0x00, 0x80, 0x3f, 0x3e, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; @ \section{mouse11.bitmap} <>= #define mouseBitmap_width 16 #define mouseBitmap_height 16 #define mouseBitmap_x_hot 8 #define mouseBitmap_y_hot 0 static char mouseBitmap_bits[] = { 0x00, 0x01, 0x00, 0x01, 0x80, 0x02, 0x40, 0x04, 0xc0, 0x06, 0x20, 0x08, 0x20, 0x08, 0x30, 0x18, 0x50, 0x14, 0x58, 0x34, 0x90, 0x12, 0x20, 0x08, 0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f}; @ \section{mouse11.mask} <>= #define mouseMask_width 16 #define mouseMask_height 16 static char mouseMask_bits[] = { 0x00, 0x01, 0x00, 0x01, 0x80, 0x03, 0xc0, 0x07, 0xc0, 0x07, 0xe0, 0x0f, 0xe0, 0x0f, 0xf0, 0x1f, 0xf0, 0x1f, 0xf8, 0x3f, 0xf0, 0x1f, 0xe0, 0x0f, 0xc0, 0x47, 0x00, 0x21, 0x80, 0x10, 0x00, 0x0f}; @ \section{sdown3d.bitmap} <>= #define sdown3d_width 21 #define sdown3d_height 21 static char sdown3d_bits[] = { 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15, 0xaa, 0xaa, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xea, 0xff, 0x0e, 0xd1, 0x7f, 0x15, 0xaa, 0xbf, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x55, 0x15, 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x15, 0xaa, 0xaa, 0x0a}; @ \section{sdown3dpr.bitmap} <>= #define sdown3dpr_width 21 #define sdown3dpr_height 21 static char sdown3dpr_bits[] = { 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0xd5, 0xff, 0x11, 0xae, 0xff, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15, 0xaa, 0xaa, 0x0a}; @ \section{sdown.bitmap} <>= #define sdown_width 21 #define sdown_height 21 static char sdown_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0xf0, 0x03, 0x00, 0xf8, 0x07, 0x00, 0xfc, 0x0f, 0x00, 0xfe, 0x1f, 0x00, 0xff, 0x3f, 0x80, 0xff, 0x7f, 0xc0, 0xff, 0xff, 0xe0, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; @ \section{sup3d.bitmap} <>= #define sup3d_width 21 #define sup3d_height 21 static char sup3d_bits[] = { 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0x02, 0x00, 0x0c, 0x51, 0x55, 0x15, 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xbf, 0x0e, 0xd1, 0x7f, 0x15, 0xea, 0xff, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xae, 0x0e, 0x51, 0x5f, 0x15, 0xaa, 0xaa, 0x0e, 0x51, 0x55, 0x15, 0xfa, 0xff, 0x0f, 0x55, 0x55, 0x15, 0xaa, 0xaa, 0x0a}; @ \section{sup3dpr.bitmap} <>= #define sup3dpr_width 21 #define sup3dpr_height 21 static char sup3dpr_bits[] = { 0xaa, 0xaa, 0x0a, 0x55, 0x55, 0x15, 0xfe, 0xff, 0x0f, 0x55, 0x55, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x55, 0x11, 0xae, 0xaa, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x7f, 0x11, 0xae, 0xff, 0x0a, 0xd5, 0xff, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x5d, 0x11, 0xae, 0xbe, 0x0a, 0x55, 0x55, 0x11, 0x06, 0x00, 0x08, 0x55, 0x55, 0x15, 0xaa, 0xaa, 0x0a}; @ \section{sup.bitmap} <>= #define sup_width 21 #define sup_height 21 static char sup_bits[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfb, 0xff, 0xff, 0xf1, 0xff, 0xff, 0xe0, 0xff, 0x7f, 0xc0, 0xff, 0x3f, 0x80, 0xff, 0x1f, 0x00, 0xff, 0x0f, 0x00, 0xfe, 0x07, 0x00, 0xfc, 0x03, 0x00, 0xf8, 0x01, 0x00, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}; @ <<*>>= @ \eject \begin{thebibliography}{99} \bibitem{1} nothing \end{thebibliography} \end{document}