/* Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd. All rights reserved. Copyright (C) 2007-2008, Gabriel Dos Reis. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of The Numerical ALgorithms Group Ltd. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define _TRANSFORM3D_C #include "axiom-c-macros.h" #include "header.h" #include "all_3d.H1" void #ifdef _NO_PROTO matrixMultiply4x4(xxA,xxB,array) float xxA[4][4], xxB[4][4], array[4][4]; #else matrixMultiply4x4(float xxA[4][4],float xxB[4][4],float array[4][4]) #endif { array[0][0] = xxA[0][0]*xxB[0][0] + xxA[0][1]*xxB[1][0] + xxA[0][2]*xxB[2][0] + xxA[0][3]*xxB[3][0]; array[1][0] = xxA[1][0]*xxB[0][0] + xxA[1][1]*xxB[1][0] + xxA[1][2]*xxB[2][0] + xxA[1][3]*xxB[3][0]; array[2][0] = xxA[2][0]*xxB[0][0] + xxA[2][1]*xxB[1][0] + xxA[2][2]*xxB[2][0] + xxA[2][3]*xxB[3][0]; array[3][0] = xxA[3][0]*xxB[0][0] + xxA[3][1]*xxB[1][0] + xxA[3][2]*xxB[2][0] + xxA[3][3]*xxB[3][0]; array[0][1] = xxA[0][0]*xxB[0][1] + xxA[0][1]*xxB[1][1] + xxA[0][2]*xxB[2][1] + xxA[0][3]*xxB[3][1]; array[1][1] = xxA[1][0]*xxB[0][1] + xxA[1][1]*xxB[1][1] + xxA[1][2]*xxB[2][1] + xxA[1][3]*xxB[3][1]; array[2][1] = xxA[2][0]*xxB[0][1] + xxA[2][1]*xxB[1][1] + xxA[2][2]*xxB[2][1] + xxA[2][3]*xxB[3][1]; array[3][1] = xxA[3][0]*xxB[0][1] + xxA[3][1]*xxB[1][1] + xxA[3][2]*xxB[2][1] + xxA[3][3]*xxB[3][1]; array[0][2] = xxA[0][0]*xxB[0][2] + xxA[0][1]*xxB[1][2] + xxA[0][2]*xxB[2][2] + xxA[0][3]*xxB[3][2]; array[1][2] = xxA[1][0]*xxB[0][2] + xxA[1][1]*xxB[1][2] + xxA[1][2]*xxB[2][2] + xxA[1][3]*xxB[3][2]; array[2][2] = xxA[2][0]*xxB[0][2] + xxA[2][1]*xxB[1][2] + xxA[2][2]*xxB[2][2] + xxA[2][3]*xxB[3][2]; array[3][2] = xxA[3][0]*xxB[0][2] + xxA[3][1]*xxB[1][2] + xxA[3][2]*xxB[2][2] + xxA[3][3]*xxB[3][2]; array[0][3] = xxA[0][0]*xxB[0][3] + xxA[0][1]*xxB[1][3] + xxA[0][2]*xxB[2][3] + xxA[0][3]*xxB[3][3]; array[1][3] = xxA[1][0]*xxB[0][3] + xxA[1][1]*xxB[1][3] + xxA[1][2]*xxB[2][3] + xxA[1][3]*xxB[3][3]; array[2][3] = xxA[2][0]*xxB[0][3] + xxA[2][1]*xxB[1][3] + xxA[2][2]*xxB[2][3] + xxA[2][3]*xxB[3][3]; array[3][3] = xxA[3][0]*xxB[0][3] + xxA[3][1]*xxB[1][3] + xxA[3][2]*xxB[2][3] + xxA[3][3]*xxB[3][3]; } void #ifdef _NO_PROTO vectorMatrix4(xxD,xxE,xxF) float xxD[4], xxE[4][4], xxF[4]; #else vectorMatrix4(float xxD[4],float xxE[4][4],float xxF[4]) #endif { xxF[0]= xxD[0]*xxE[0][0] + xxD[1]*xxE[1][0] + xxD[2]*xxE[2][0] + xxD[3]*xxE[3][0]; xxF[1]= xxD[0]*xxE[0][1] + xxD[1]*xxE[1][1] + xxD[2]*xxE[2][1] + xxD[3]*xxE[3][1]; xxF[2]= xxD[0]*xxE[0][2] + xxD[1]*xxE[1][2] + xxD[2]*xxE[2][2] + xxD[3]*xxE[3][2]; xxF[3]= xxD[0]*xxE[0][3] + xxD[1]*xxE[1][3] + xxD[2]*xxE[2][3] + xxD[3]*xxE[3][3]; } void #ifdef _NO_PROTO ROTATE(xxR) float xxR[4][4]; #else ROTATE(float xxR[4][4]) #endif { xxR[0][0]= -(cosTheta); xxR[0][1]= -(-sinTheta*cosPhi); xxR[0][2]= -(sinTheta*sinPhi); xxR[0][3]= 0.0; xxR[1][0]= -(sinTheta); xxR[1][1]= -(cosTheta*cosPhi); xxR[1][2]= -(-cosTheta*sinPhi); xxR[1][3]= 0.0; xxR[2][0]= 0.0; xxR[2][1]= -(sinPhi); xxR[2][2]= -(cosPhi); xxR[2][3]= 0.0; xxR[3][0]= 0.0; xxR[3][1]= 0.0; xxR[3][2]= 0.0; xxR[3][3]= -(1.0); } void #ifdef _NO_PROTO ROTATE1(xxR) float xxR[4][4]; #else ROTATE1(float xxR[4][4]) #endif { xxR[0][0]= (cosTheta); xxR[0][1]= (-sinTheta*cosPhi); xxR[0][2]= (sinTheta*sinPhi); xxR[0][3]= 0.0; xxR[1][0]= (sinTheta); xxR[1][1]= (cosTheta*cosPhi); xxR[1][2]= (-cosTheta*sinPhi); xxR[1][3]= 0.0; xxR[2][0]= 0.0; xxR[2][1]= (sinPhi); xxR[2][2]= (cosPhi); xxR[2][3]= 0.0; xxR[3][0]= 0.0; xxR[3][1]= 0.0; xxR[3][2]= 0.0; xxR[3][3]= (1.0); } void #ifdef _NO_PROTO SCALE(x,y,z,xxS) float x, y, z, xxS[4][4]; #else SCALE(float x,float y,float z,float xxS[4][4]) #endif { xxS[0][0] = x; xxS[0][1] = 0.0; xxS[0][2] = 0.0; xxS[0][3] = 0.0; xxS[1][0] = 0.0; xxS[1][1] = y; xxS[1][2] = 0.0; xxS[1][3] = 0.0; xxS[2][0] = 0.0; xxS[2][1] = 0.0; xxS[2][2] = z; xxS[2][3] = 0.0; xxS[3][0] = 0.0; xxS[3][1] = 0.0; xxS[3][2] = 0.0; xxS[3][3] = 1.0; } void #ifdef _NO_PROTO TRANSLATE(x,y,z,xxT) float x, y, z, xxT[4][4]; #else TRANSLATE(float x,float y,float z,float xxT[4][4]) #endif { xxT[0][0] = 1.0; xxT[0][1] = 0.0; xxT[0][2] = 0.0; xxT[0][3] = 0.0; xxT[1][0] = 0.0; xxT[1][1] = 1.0; xxT[1][2] = 0.0; xxT[1][3] = 0.0; xxT[2][0] = 0.0; xxT[2][1] = 0.0; xxT[2][2] = -1.0; xxT[2][3] = 0.0; xxT[3][0] = x; xxT[3][1] = y; xxT[3][2] = z; xxT[3][3] = 1.0; }