/* Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd. All rights reserved. Copyright (C) 2007-2010, Gabriel Dos Reis. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of The Numerical ALgorithms Group Ltd. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define view3D #include #include #include #include #include "hash.h" #include "view.h" #include "view3D.h" #include "actions.h" #include "viewCommand.h" #include "XDefs.h" #include "override.h" #include "G.h" /* Gdraw functions header file */ /**********************************/ /*** axes stuff ***/ /**********************************/ #define viewportCreateMASK CWBackPixel | CWBorderPixel | CWEventMask | CWCursor | CWColormap #define viewportTitleCreateMASK CWBackPixel | CWBorderPixel | CWCursor | CWColormap | CWEventMask | CWOverrideRedirect #define carefullySetFont(gc,font) if (font != serverFont) XSetFont(dsply,gc,font->fid) #define viewportMASK (KeyPressMask + ButtonPressMask + ExposureMask) #define titleMASK (ExposureMask) #define lineWidth 1 #define lineHeight 1 #define titleColor monoColor(36) #define titleHeight 24 #define appendixHeight 0 #define viewWidth 400 #define viewHeight 400 #define viewYmax vwInfo.height #define viewYmin vwInfo.y #define viewXmax vwInfo.width #define viewXmin vwInfo.x #define GC9991 ((GC)9991) /* For smooth shading buffers. Should be screen resolution size, and one for each of screen width and height may be needed, or it can be changed dynamically if desired. */ #ifdef RIOSplatform #define ARRAY_WIDTH 1280 + 1 /* DisplayWidth(dsply,scrn) */ #define ARRAY_HEIGHT 1024 + 1 /* DisplayHeight(dsply,scrn) */ #else #define ARRAY_WIDTH 1300 /* DisplayWidth(dsply,scrn) */ #define ARRAY_HEIGHT 1100 /* DisplayHeight(dsply,scrn) */ #endif #define viewBorderWidth 0 /* make sure ps.h (postscript header) is the same */ #define initDeltaX 0.0 #define initDeltaY 0.0 #define initTheta pi_half/2.0 #define initPhi -pi_half/2.0 #define maxDeltaX 1500.0 #define maxDeltaY 1500.0 #define minScale 0.01 #define maxScale 1000.0 #define rotateFactor 0.2 #define scaleFactor 0.2 #define translateFactor 8 #define viewCursorForeground monoColor(166) #define viewCursorBackground monoColor(5) #define axesColor 52 #define buttonColor 120 #define labelColor 12 /**********************************/ /*** graph stuff ***/ /**********************************/ #define graphBarLeft 76 #define graphBarTop 180 #define graphBarWidth graphFont->max_bounds.width + 5 #define graphBarHeight graphFont->max_bounds.ascent + graphFont->max_bounds.descent #define graphBarDefaultColor monoColor(85) #define graphBarShowingColor monoColor(45) #define graphBarHiddenColor monoColor(146) #define graphBarSelectColor monoColor(45) #define graphBarNotSelectColor monoColor(145) /******************************/ /*** colors ***/ /******************************/ #define totalHuesConst 27 #define hueEnd 360 #undef hueStep #define hueStep (hueEnd/totalHuesConst) #define black BlackPixel(dsply,scrn) #define white WhitePixel(dsply,scrn) #define numPlanes 1 #define numColors 10 #define startColor 0 #define maxColors (DisplayCells(dsply,scrn)-1) #define maxPlanes (DefaultVisual((dpy),(scr))->bits_per_rgb) /**********************************/ /*** Screen and Window Sizes */ /**********************************/ #define physicalWidth DisplayWidth(dsply,scrn) #define physicalHeight DisplayHeight(dsply,scrn) #define deep DisplayPlanes(dsply,scrn) #define basicScreen 19 #define yes 1 #define no 0 #define pi_half 1.57079632 #define pi 3.14159265 #define three_pi_halves 4.71238898 #define two_pi 6.28318530 #define pi_sq 9.86960440 #define degrees_in_two_pi 57 #define d2Pi 57 #define nbuckets 128 #define anywhere 0 #ifdef DEBUG #include "eventnames.h" #endif #define intSize sizeof(int) #define floatSize sizeof(float) /* Types so far are X, PS */ #define drawViewport(type) { drawPreViewport(type); drawTheViewport(type); } #define spadDrawViewport() spadMode++; drawTheViewport(X); spadMode--; /********************************/ /*** lighting panel ***/ /********************************/ /* These are the lighting panel buttons, they start at 101 (numbers less than 101 are reserved for control panel buttons */ /* From ../include/actions.h */ #define lightingButtonsStart controlButtonsEnd3D #define lightMove (lightingButtonsStart) #define lightMoveXY (lightingButtonsStart+1) #define lightMoveZ (lightingButtonsStart+2) #define lightAbort (lightingButtonsStart+3) #define lightReturn (lightingButtonsStart+4) #define lightTranslucent (lightingButtonsStart+5) #define maxlightingButtons 6 #define lightingButtonsEnd (lightingButtonsStart + maxlightingButtons) /***********************************/ /*** view volume panel ***/ /***********************************/ /* These are the volume panel buttons, they start at 200 (numbers less than 101 are reserved for control panel buttons */ #define volumeButtonsStart lightingButtonsEnd #define volumeReturn (volumeButtonsStart) #define frustrumBut (volumeButtonsStart+1) #define clipXBut (volumeButtonsStart+2) #define clipYBut (volumeButtonsStart+3) #define clipZBut (volumeButtonsStart+4) #define perspectiveBut (volumeButtonsStart+5) #define clipRegionBut (volumeButtonsStart+6) #define clipSurfaceBut (volumeButtonsStart+7) #define volumeAbort (volumeButtonsStart+8) #define maxVolumeButtons 9 #define volumeButtonsEnd (volumeButtonsStart + maxVolumeButtons) /**** quit panel ****/ #define quitButtonsStart volumeButtonsEnd #define quitAbort (quitButtonsStart) #define quitReturn (quitButtonsStart+1) #define maxQuitButtons 2 #define quitButtonsEnd (quitButtonsStart + maxQuitButtons) /**** save panel ****/ #define saveButtonsStart quitButtonsEnd #define saveExit (saveButtonsStart) #define pixmap (saveButtonsStart+1) #define ps (saveButtonsStart+2) #define maxSaveButtons 3 #define saveButtonsEnd (saveButtonsStart + maxSaveButtons) /******************************************/ /*** buttons to be allocated ***/ /******************************************/ #define maxButtons3D saveButtonsEnd /************************ Type Declarations *************************/ /**********************************/ /*** control stuff ***/ /**********************************/ typedef struct _buttonStruct { int buttonKey, pot, mask; short buttonX, buttonY, buttonWidth, buttonHeight, xHalf, yHalf; Window self; const char* text; int textColor,textHue,textShade; } buttonStruct; typedef struct _controlPanelStruct { Window controlWindow, messageWindow, colormapWindow; char message[40]; buttonStruct buttonQueue[maxButtons3D]; } controlPanelStruct; typedef struct _mouseCoord { float x, y; } mouseCoord; /**********************************/ /*** mesh stuff ***/ /**********************************/ typedef struct _meshStruct { float N0[4], N1[4]; /* the fourth element is Zmin */ } meshStruct; typedef struct _points3D { float xmin, xmax, ymin, ymax, xstep, ystep, zmin, zmax, scaleToView; float *zPoints; int xnum, ynum, nextRow, style; meshStruct *normData; /* list of normals */ } points3D; typedef struct _colorBuffer { int indx; char axes; } colorBuffer; /**********************************/ /*** axes stuff ***/ /**********************************/ typedef struct _point { float x, y, z; int flag; } point; /**** one of the (many) sloppy things that need to be cleaned up is the viewPoints structure. a lot of stuff in it is used solely for the function of two variables stuff. they should be moved to the fun2Var substructure. ****/ typedef struct _viewPoints { int viewportKey; char title[80]; Window viewWindow, titleWindow; float deltaX, deltaY, scale, scaleX, scaleY, scaleZ, theta, phi, deltaX0, deltaY0, /* initial values */ scale0, transX, transY, transZ, thetaObj, phiObj, theta0, phi0, theta1, phi1, axestheta, axesphi; float deltaZ, deltaZ0; controlPanelStruct *controlPanel; int axesOn, regionOn, monoOn; int zoomXOn, zoomYOn, zoomZOn; int originrOn, objectrOn; int xyOn, xzOn, yzOn; int originFlag; int justMadeControl, haveControl, closing, allowDraw, needNorm; points3D meshData; float lightVector[3], translucency; int hueOffset, numberOfHues, hueTop, diagonals; struct _viewPoints *prevViewport, *nextViewport; } viewPoints; typedef struct _controlXY { int putX, putY; } controlXY; /************************** Bitmap Files ***************************/ #if 0 #include "../include/purty/mouse11.bitmap" #include "../include/purty/mouse11.mask" #include "../include/purty/spadBitmap.bitmap" #include "../include/purty/spadMask.mask" #include "../include/purty/light11.bitmap" #include "../include/purty/light11.mask" #endif /******* useful definitions *******/ #define CONTROLpanel 1 #define LIGHTpanel 2 #define VOLUMEpanel 3 #define CONTOURpanel 4 #define QUITpanel 5 #define SAVEpanel 6 #define machine0 0.0002 #include "globals.h"