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author | dos-reis <gdr@axiomatics.org> | 2007-08-14 05:14:52 +0000 |
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committer | dos-reis <gdr@axiomatics.org> | 2007-08-14 05:14:52 +0000 |
commit | ab8cc85adde879fb963c94d15675783f2cf4b183 (patch) | |
tree | c202482327f474583b750b2c45dedfc4e4312b1d /src/graph/view3D/surface3d.c.pamphlet | |
download | open-axiom-ab8cc85adde879fb963c94d15675783f2cf4b183.tar.gz |
Initial population.
Diffstat (limited to 'src/graph/view3D/surface3d.c.pamphlet')
-rw-r--r-- | src/graph/view3D/surface3d.c.pamphlet | 870 |
1 files changed, 870 insertions, 0 deletions
diff --git a/src/graph/view3D/surface3d.c.pamphlet b/src/graph/view3D/surface3d.c.pamphlet new file mode 100644 index 00000000..cb2bacc4 --- /dev/null +++ b/src/graph/view3D/surface3d.c.pamphlet @@ -0,0 +1,870 @@ +\documentclass{article} +\usepackage{axiom} +\begin{document} +\title{\$SPAD/src/graph/view3D surface3d.c} +\author{The Axiom Team} +\maketitle +\begin{abstract} +\end{abstract} +\eject +\tableofcontents +\eject +\section{License} +<<license>>= +/* +Copyright (c) 1991-2002, The Numerical ALgorithms Group Ltd. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + - Neither the name of The Numerical ALgorithms Group Ltd. nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS +IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +@ +<<*>>= +<<license>> + +#define _SURFACE3D_C +#include "axiom-c-macros.h" +#include "useproto.h" + +#include <string.h> +#include <math.h> +#include <stdlib.h> + +#include "header.h" +#include "draw.h" +#include "mode.h" /* for #define components */ +#include "com.h" + +#include "XSpadFill.H1" +#include "XShade.H1" +#include "util.H1" +#include "Gfun.H1" +#include "all_3d.H1" + + + /**** useful defines ****/ + +#define precisionFactor 1024 + +/* depthChecker turns on the extensive depth checking mechanisms + for the depth sort algorithm. Without it, the hidden surface + removal is just a sort by z which works remarkably well, but, + is insufficient and, at times, may end up being incorrect */ +#define depthChecker + + +pointInfo ptIA, ptIB, ptIC; /* global to this file */ + +/************************************ + * void drawLineComponent(p,dFlag) * + ************************************/ + +void +#ifdef _NO_PROTO +drawLineComponent (p, dFlag) + poly *p; + int dFlag; +#else +drawLineComponent (poly * p, int dFlag) +#endif +{ + int i, hue; + int *anIndex; + RGB col_rgb; + + /* If the polygon is clipped against the hither plane (clipPz) then + it is not drawn...or...if the clipStuff is set to true, and + the polygon is clipped against the user defined clip volume, it + is also not drawn. */ + if (!((p->partialClipPz) || (viewData.clipStuff && (p->partialClip)))) { + /* This routine will eventually only be skipped if + p->totalClip is true and another routine would + handle the partialClip. this routine would handle + only those polygons without any clipped points */ + for (i=0, anIndex=p->indexPtr; i<p->numpts; i++,anIndex++) { + quadMesh[i].x = refPt3D(viewData,*anIndex)->px; + quadMesh[i].y = refPt3D(viewData,*anIndex)->py; + } + + if (dFlag==Xoption) { + if (mono || viewport->monoOn) + GSetForeground(opaqueGC, (float)foregroundColor, dFlag); + else { + hue = hueValue(p->color); + GSetForeground(opaqueGC, (float)XSolidColor(hue,2), dFlag); + } + } else + GSetForeground(opaqueGC, psBlack, dFlag); + + if (dFlag==PSoption && !mono && !viewport->monoOn) { + hue = getHue(p->color); + col_rgb = hlsTOrgb((float)hue,0.5,0.8); + PSDrawColor(col_rgb.r,col_rgb.g,col_rgb.b,quadMesh,p->numpts); + } else { + GDrawLines(opaqueGC, viewport->viewWindow, quadMesh, p->numpts, + CoordModeOrigin, dFlag); + } + if (dFlag == Xoption) + XMapWindow(dsply, viewport->viewWindow); + } +} + + + +/************************************************** + * void drawOpaquePolygon(p,aGC,anotherGC) * + **************************************************/ + +void +#ifdef _NO_PROTO +drawOpaquePolygon (p,aGC,anotherGC,dFlag) + poly *p; + GC aGC,anotherGC; + int dFlag; +#else +drawOpaquePolygon (poly *p,GC aGC,GC anotherGC,int dFlag) +#endif +{ + + int *anIndex, i, hue, isNaN = 0; + RGB col_rgb; + + if (mono || viewport->monoOn) { + GSetForeground(anotherGC, (float)foregroundColor, dFlag); + } else { + hue = hueValue(p->color); + GSetForeground(anotherGC, (float)XSolidColor(hue,2), dFlag); + } + + /* If the polygon is clipped against the hither plane (clipPz) then + it is not drawn, or if the clipStuff is set to true, and + the polygon is clipped against the user defined clip volume, it + is also not drawn. */ + + if (!((p->partialClipPz) || (viewData.clipStuff && (p->partialClip)))) { + + /* This routine should eventually only be skipped if + p->totalClip is true and another routine would + handle the partialClip. This routine would handle + only those polygons without any clipped points. */ + + for (i=0, anIndex=p->indexPtr; i<p->numpts; i++,anIndex++) { + quadMesh[i].x = refPt3D(viewData,*anIndex)->px; + quadMesh[i].y = refPt3D(viewData,*anIndex)->py; + if (eqNANQ(quadMesh[i].x) || eqNANQ(quadMesh[i].y)) isNaN = 1; + } + + quadMesh[i].x =refPt3D(viewData,*(p->indexPtr))->px; + quadMesh[i].y =refPt3D(viewData,*(p->indexPtr))->py; + if (eqNANQ(quadMesh[i].x) || eqNANQ(quadMesh[i].y)) isNaN = 1; + + if (dFlag==PSoption && !mono && !viewport->monoOn && !isNaN) { + GSetForeground(GC9991, (float)backgroundColor, PSoption); + PSFillPolygon(GC9991, quadMesh, p->numpts+1); + hue = getHue(p->color); + col_rgb = hlsTOrgb((float)hue,0.5,0.8); + if (viewport->diagonals) + PSDrawColor(col_rgb.r,col_rgb.g,col_rgb.b,quadMesh,p->numpts+1); + else + PSDrawColor(col_rgb.r,col_rgb.g,col_rgb.b,quadMesh,p->numpts); + } else { + if (mono || viewport->monoOn) { + GSetForeground(anotherGC, (float)foregroundColor, dFlag); + } else { + hue = hueValue(p->color); + GSetForeground(anotherGC, (float)XSolidColor(hue,2), dFlag); + } + GSetForeground(aGC,(float)backgroundColor,dFlag); + if (!isNaN) { + XFillPolygon(dsply, viewport->viewWindow, aGC, quadMesh, p->numpts, + Convex,CoordModeOrigin); + if (viewport->diagonals) + GDrawLines(anotherGC,viewport->viewWindow,quadMesh,p->numpts+1, + CoordModeOrigin, dFlag); + else + GDrawLines(anotherGC,viewport->viewWindow,quadMesh,p->numpts, + CoordModeOrigin, dFlag); + } + } + if (dFlag == Xoption) XMapWindow(dsply,viewport->viewWindow); + } /* if not totally clipped */ +} + + + +/************************************* + * poly *copyPolygons(polygonList) * + * * + * copies the given list of polygons * + * into a newly allocated list * + *************************************/ + +poly * +#ifdef _NO_PROTO +copyPolygons (polygonList) + poly *polygonList; +#else +copyPolygons (poly *polygonList) +#endif +{ + + int i; + poly *aPoly,*retval,*prev; + + prev = retval = aPoly = (poly *)saymem("surface.c",1,sizeof(poly)); + aPoly->indexPtr = (int *)saymem("surface.c", + polygonList->numpts,sizeof(int)); + aPoly->num = polygonList->num; + aPoly->sortNum = polygonList->sortNum; + aPoly->split = polygonList->split; + aPoly->numpts = polygonList->numpts; + for (i=0; i<aPoly->numpts; i++) + *((aPoly->indexPtr) + i) = *((polygonList->indexPtr) + i); + aPoly->N[0] = polygonList->N[0]; + aPoly->N[1] = polygonList->N[1]; + aPoly->N[2] = polygonList->N[2]; + aPoly->planeConst = polygonList->planeConst; + aPoly->color = polygonList->color; + aPoly->moved = no; + aPoly->pxmin = polygonList->pxmin; + aPoly->pxmax = polygonList->pxmax; + aPoly->pymin = polygonList->pymin; + aPoly->pymax = polygonList->pymax; + aPoly->pzmin = polygonList->pzmin; + aPoly->pzmax = polygonList->pzmax; + aPoly->xmin = polygonList->xmin; + aPoly->xmax = polygonList->xmax; + aPoly->ymin = polygonList->ymin; + aPoly->ymax = polygonList->ymax; + aPoly->zmin = polygonList->zmin; + aPoly->zmax = polygonList->zmax; + aPoly->normalFacingOut = polygonList->normalFacingOut; + aPoly->primitiveType = polygonList->primitiveType; + for (polygonList = polygonList->next; + polygonList != NIL(poly); + polygonList = polygonList->next) { + prev->next = aPoly = (poly *)saymem("surface.c",1,sizeof(poly)); + aPoly->indexPtr = (int *)saymem("surface.c", + polygonList->numpts,sizeof(int)); + aPoly->num = polygonList->num; + aPoly->sortNum = polygonList->sortNum; + aPoly->numpts = polygonList->numpts; + aPoly->split = polygonList->split; + for (i=0; i<aPoly->numpts; i++) + *((aPoly->indexPtr) + i) = *((polygonList->indexPtr) + i); + aPoly->N[0] = polygonList->N[0]; + aPoly->N[1] = polygonList->N[1]; + aPoly->N[2] = polygonList->N[2]; + aPoly->planeConst = polygonList->planeConst; + aPoly->color = polygonList->color; + aPoly->moved = no; + aPoly->pxmin = polygonList->pxmin; + aPoly->pxmax = polygonList->pxmax; + aPoly->pymin = polygonList->pymin; + aPoly->pymax = polygonList->pymax; + aPoly->pzmin = polygonList->pzmin; + aPoly->pzmax = polygonList->pzmax; + aPoly->xmin = polygonList->xmin; + aPoly->xmax = polygonList->xmax; + aPoly->ymin = polygonList->ymin; + aPoly->ymax = polygonList->ymax; + aPoly->zmin = polygonList->zmin; + aPoly->zmax = polygonList->zmax; + aPoly->normalFacingOut = polygonList->normalFacingOut; + aPoly->primitiveType = polygonList->primitiveType; + prev = aPoly; + } + aPoly->next = 0; + return(retval); +} + + +/****************************** + * void minMaxPolygons(aPoly) * + * * + * sets up the xmin, * + * etc, for each polygon * + * for sorting and * + * extent checking. * + ******************************/ + +void +#ifdef _NO_PROTO +minMaxPolygons (aPoly) + poly *aPoly; +#else +minMaxPolygons (poly *aPoly) +#endif +{ + + int *anIndex; + int i; + + for (; aPoly != NIL(poly); aPoly = aPoly->next) { + anIndex = aPoly->indexPtr; + aPoly->pxmin = aPoly->pxmax = refPt3D(viewData,*anIndex)->px; + aPoly->pymin = aPoly->pymax = refPt3D(viewData,*anIndex)->py; + aPoly->pzmin = aPoly->pzmax = refPt3D(viewData,*anIndex)->pz; + aPoly->xmin = aPoly->xmax = refPt3D(viewData,*anIndex)->x; + aPoly->ymin = aPoly->ymax = refPt3D(viewData,*anIndex)->y; + aPoly->zmin = aPoly->zmax = refPt3D(viewData,*anIndex)->z; + for (i=1,anIndex++; i<aPoly->numpts; i++,anIndex++) { + if (refPt3D(viewData,*anIndex)->px < aPoly->pxmin) + aPoly->pxmin = refPt3D(viewData,*anIndex)->px; + else if (refPt3D(viewData,*anIndex)->px > aPoly->pxmax) + aPoly->pxmax = refPt3D(viewData,*anIndex)->px; + if (refPt3D(viewData,*anIndex)->py < aPoly->pymin) + aPoly->pymin = refPt3D(viewData,*anIndex)->py; + else if (refPt3D(viewData,*anIndex)->py > aPoly->pymax) + aPoly->pymax = refPt3D(viewData,*anIndex)->py; + if (refPt3D(viewData,*anIndex)->pz < aPoly->pzmin) + aPoly->pzmin = refPt3D(viewData,*anIndex)->pz; + else if (refPt3D(viewData,*anIndex)->pz > aPoly->pzmax) + aPoly->pzmax = refPt3D(viewData,*anIndex)->pz; + + if (refPt3D(viewData,*anIndex)->x < aPoly->xmin) + aPoly->xmin = refPt3D(viewData,*anIndex)->x; + else if (refPt3D(viewData,*anIndex)->x > aPoly->xmax) + aPoly->xmax = refPt3D(viewData,*anIndex)->x; + if (refPt3D(viewData,*anIndex)->y < aPoly->ymin) + aPoly->ymin = refPt3D(viewData,*anIndex)->y; + else if (refPt3D(viewData,*anIndex)->y > aPoly->ymax) + aPoly->ymax = refPt3D(viewData,*anIndex)->y; + if (refPt3D(viewData,*anIndex)->z < aPoly->zmin) + aPoly->zmin = refPt3D(viewData,*anIndex)->z; + else if (refPt3D(viewData,*anIndex)->z > aPoly->zmax) + aPoly->zmax = refPt3D(viewData,*anIndex)->z; + } + } +} /* minMaxPolygons */ + + + +/*********************************** + * int polyCompare (p1,p2) * + * * + * returns -1 if p1 < p2 * + * 0 if p1 = p2 * + * 1 if p1 > p2 * + * note that this is the reverse * + * of what the msort requested. * + * this is so that the list will * + * be sorted from max to min. * + ***********************************/ + +int +#ifdef _NO_PROTO +polyCompare (p1,p2) + poly *p1,*p2; +#else +polyCompare (poly *p1,poly *p2) +#endif +{ + + if (p1->pzmax > p2->pzmax) return(-1); + else if (p1->pzmax < p2->pzmax) return(1); + else return(0); +} + +/*********************** + * void calcEyePoint() * + * * + * sets the global * + * variable eyePoint[] * + * to where the viewer * + * is pointed towards * + ***********************/ + +void +#ifdef _NO_PROTO +calcEyePoint () +#else +calcEyePoint (void) +#endif +{ + + eyePoint[0] = sinPhi * (sinTheta); + eyePoint[1] = sinPhi * (-cosTheta); + eyePoint[2] = cosPhi; + +} + + + +/* + void drawPolygons() + A general routine for displaying a list of polygons + with the proper hidden surfaces removed. Assumes the + list of polygons is in viewData.polygons. Needs a + routine to split intersecting polygons in object space. * + */ + + +/************************************** + * void drawRenderedPolygon(p,dFlag) * + * * + * calculate the color for the * + * polygon p and draw it * + **************************************/ + +void +#ifdef _NO_PROTO +drawRenderedPolygon (p,dFlag) + poly *p; + int dFlag; +#else +drawRenderedPolygon (poly *p,int dFlag) +#endif +{ + + int i,hue,shade, isNaN = 0; + float whichSide,H[3],P[3],LN,HN,diff,spec,tempLight,lumens,E[3],N[3]; + int *anIndex, *indx; + RGB col_rgb; + + if (!((p->partialClipPz) || (viewData.clipStuff && (p->partialClip)))) { + /* This routine should eventually only be skipped if + p->totalClip is true and another routine would + handle the partialClip. This routine would handle + only those polygons without any clipped points. */ + + for (i=0, anIndex=p->indexPtr; i<p->numpts; i++,anIndex++) { + quadMesh[i].x = refPt3D(viewData,*anIndex)->px; + quadMesh[i].y = refPt3D(viewData,*anIndex)->py; + if (eqNANQ(quadMesh[i].x) || eqNANQ(quadMesh[i].y)) isNaN = 1; + } + quadMesh[i].x = refPt3D(viewData,*(p->indexPtr))->px; + quadMesh[i].y = refPt3D(viewData,*(p->indexPtr))->py; + if (eqNANQ(quadMesh[i].x) || eqNANQ(quadMesh[i].y)) isNaN = 1; + + if (!isNaN) { + /* calculate polygon illumination */ + indx = p->indexPtr; + P[0] = (refPt3D(viewData,*(indx))->wx + + refPt3D(viewData,*(indx+1))->wx + + refPt3D(viewData,*(indx+2))->wx); + P[1] = (refPt3D(viewData,*(indx))->wy + + refPt3D(viewData,*(indx+1))->wy + + refPt3D(viewData,*(indx+2))->wy); + P[2] = (refPt3D(viewData,*(indx))->wz + + refPt3D(viewData,*(indx+1))->wz + + refPt3D(viewData,*(indx+2))->wz); + normalizeVector(P); + + N[0] = p->N[0]; N[1] = p->N[1]; N[2] = p->N[2]; + normalizeVector(eyePoint); + E[0] = 4.0*eyePoint[0] - P[0]; + E[1] = 4.0*eyePoint[1] - P[1]; + E[2] = 4.0*eyePoint[2] - P[2]; + normalizeVector(E); + diff = 0.0; spec = 0.0; + LN = N[0]*viewport->lightVector[0] + + N[1]*viewport->lightVector[1] + + N[2]*viewport->lightVector[2]; + if (LN < 0.0) LN = -LN; + diff = LN*Cdiff; + + if (LN > 0.0) { + H[0] = E[0] + viewport->lightVector[0]; + H[1] = E[1] + viewport->lightVector[1]; + H[2] = E[2] + viewport->lightVector[2]; + normalizeVector(H); + HN = dotProduct(N,H,3); + if (HN < 0.0) HN = -HN; + spec = pow((double)absolute(HN),coeff); + if (spec > 1.0) spec = 1.0; + } + + lumens = ((Camb + 0.15) + diff + spec*Cspec); + if (lumens > 1.0) lumens = 1.0; + if (lumens < 0.0) lumens = 0.0; + if (dFlag==PSoption && !mono && !viewport->monoOn) { + hue = getHue(p->color); + col_rgb = hlsTOrgb((float)hue,lumens,0.8); + /* NTSC color to grey = .299 red + .587 green + .114 blue */ + maxGreyShade = (int) psShadeMax; + whichSide = (.299*col_rgb.r + .587*col_rgb.g + .114*col_rgb.b) * + (maxGreyShade-1); + } + else { + if (mono || viewport->monoOn) { + hue = getHue(p->color); + col_rgb = hlsTOrgb((float)hue,lumens,0.8); + whichSide = (.299*col_rgb.r + .587*col_rgb.g + .114*col_rgb.b) * + (maxGreyShade-1); + } else + whichSide = lumens*(totalShades-1); + } + + tempLight = lightIntensity; + if (lightIntensity < Camb) lightIntensity = Camb; + + shade = floor(lightIntensity * absolute(whichSide)); + lightIntensity = tempLight; + + if (shade < totalShades) { + /* shade < totalShades is (temporarily) necessary here + because, currently, parameterizations for things like + the sphere would produce triangular shaped polygons + close to the poles which get triangularized leaving a + triangle with coincidental points. the normal for this + would be undefined (since coincidental points would create + a zero vector) and the shade would be large, hence, + the conditional. */ + + if (mono || viewport->monoOn) { + if (dFlag == Xoption) { + XChangeShade(dsply,maxGreyShade-shade-1); + XShadePolygon(dsply,viewport->viewWindow,quadMesh,p->numpts+1, + Convex,CoordModeOrigin); + } + else if (dFlag == PSoption) { /* renderGC has number 9991 + (see main.c, header.h) */ + GSetForeground(GC9991, + 1.0-(float)(maxGreyShade-shade-1)*psShadeMul,PSoption); + PSFillPolygon(GC9991, quadMesh, p->numpts+1); + } + } else { /* not mono */ + if (dFlag == Xoption) { + hue = hueValue(p->color); + XSpadFillPolygon(dsply, viewport->viewWindow, quadMesh, + p->numpts+1, Convex,CoordModeOrigin, hue, shade); + } + else if (dFlag == PSoption) /* draws it out in monochrome */ + PSColorPolygon(col_rgb.r,col_rgb.g,col_rgb.b,quadMesh,p->numpts+1); + } /* if mono-else */ + + if (viewData.outlineRenderOn) { + if (viewport->diagonals) { + if (dFlag == PSoption) { + GSetForeground(renderGC,psBlack, dFlag); + GDrawLines(renderGC,viewport->viewWindow,quadMesh,p->numpts+1, + CoordModeOrigin,dFlag); + } else + GDrawLines(renderGC,viewport->viewWindow,quadMesh,p->numpts+1, + CoordModeOrigin,dFlag); + } else { + if (dFlag == PSoption) { + GSetForeground(renderGC,psBlack,PSoption); + GDrawLines(renderGC,viewport->viewWindow,quadMesh,p->numpts, + CoordModeOrigin,PSoption); + } else + GDrawLines(renderGC,viewport->viewWindow,quadMesh,p->numpts, + CoordModeOrigin,dFlag); + } + } + } + } /* if not NaN */ + if (dFlag == Xoption) XMapWindow(dsply,viewport->viewWindow); + } /* if not clipped */ + +} /* drawRenderedPolygon */ + + +void +#ifdef _NO_PROTO +freePointResevoir() +#else +freePointResevoir(void) +#endif +{ + + viewTriple *v; + + while (splitPoints != NIL(viewTriple)) { + v = splitPoints; + splitPoints = splitPoints->next; + free(v); + } + +} /* freePointResevoir */ + +/*********************************** + * void freeListOfPolygons(pList); * + * * + * frees up a list of polygons. * + ***********************************/ + +void +#ifdef _NO_PROTO +freeListOfPolygons (pList) +poly *pList; +#else +freeListOfPolygons (poly *pList) +#endif +{ + + poly *nextP; + + for (; pList != NIL(poly); pList=nextP) { + nextP=pList->next; + free(pList->indexPtr); + free(pList); + } +} /* freeListOfPolygons() */ + + + +void +#ifdef _NO_PROTO +drawPolygons(dFlag) + int dFlag; +#else +drawPolygons(int dFlag) +#endif +{ + + poly *p,*head; + poly *tempQuick=NULL; + int quickFirst=yes; + + if (recalc) { + + /* To get around multiple X Expose events the server tends + to send upon startup, leave negation of firstTime to the end. */ + rotated = no; + zoomed = no; + translated = no; + switchedPerspective = no; + changedEyeDistance = no; + redoSmooth = yes; + + if (keepDrawingViewport()) { + if (!firstTime) { + strcpy(control->message," Creating Polygons "); + writeControlMessage(); + freeListOfPolygons(quickList); + freePointResevoir(); + } + strcpy(control->message," Collecting Polygons "); + writeControlMessage(); + quickList = copyPolygons(viewData.polygons); + + if (keepDrawingViewport()) { + /* to get normal facing outside info */ + strcpy(control->message," Projecting Polygons "); + writeControlMessage(); + projectAllPolys(quickList); + if (keepDrawingViewport()) { + strcpy(control->message," Setting Extreme Values "); + writeControlMessage(); + minMaxPolygons(quickList); + if (keepDrawingViewport()) { + strcpy(control->message," Sorting Polygons "); + writeControlMessage(); + quickList = msort(quickList,0,viewData.numPolygons,polyCompare); + if (keepDrawingViewport()) { + calcEyePoint(); + head = p = quickList; + + clearControlMessage(); + strcpy(control->message,viewport->title); + writeControlMessage(); + + if (viewData.scaleDown) { + if (keepDrawingViewport()) { + for (p=quickList; + keepDrawingViewport() && (p != NIL(poly)); + p=p->next) { + switch (p->primitiveType) { + case pointComponent: + if (dFlag==Xoption) { + if (mono || viewport->monoOn) + GSetForeground(componentGC, + (float)foregroundColor, dFlag); + else + GSetForeground(componentGC, + (float)meshOutline, dFlag); + } else { + GSetForeground(componentGC, psBlack, dFlag); + GFillArc(componentGC, viewport->viewWindow, + (int)refPt3D(viewData,*(p->indexPtr))->px, + (int)refPt3D(viewData,*(p->indexPtr))->py, + viewData.pointSize,viewData.pointSize,0, + 360*64, dFlag); + } + break; + case lineComponent: + drawLineComponent(p,dFlag); + break; + default: + if (viewData.style == opaqueMesh) { + GSetForeground(globGC,(float)backgroundColor,dFlag); + drawOpaquePolygon(p,globGC,opaqueGC,dFlag); + } else { + drawRenderedPolygon(p,dFlag); + } + } /* switch */ + } + } + } + + if (!quickFirst) { + /* append the rest of the polygons onto the list */ + tempQuick->next = head; + /* but do not continue the drawing... */ + if (head != NIL(poly)) head->doNotStopDraw = no; + } /* if !quickFirst */ + finishedList = (p==NIL(poly)); + } /* for various */ + } /* steps */ + } /* of */ + } /* keepDrawingViewport() */ + } /* *** */ + /* May want to have a flag somewhere to stop the drawing yet + continue the freeing */ + if (firstTime) firstTime = no; + } else { /* if recalc else if not recalc just draw stuff in list */ + if (keepDrawingViewport()) { + for (p=quickList; + keepDrawingViewport() && p != NIL(poly) && + (viewData.scaleDown || p->doNotStopDraw); p=p->next) { + projectAPoly(p); + switch (p->primitiveType) { + case pointComponent: + if (dFlag==Xoption) { + if (mono || viewport->monoOn) + GSetForeground(componentGC,(float)foregroundColor, dFlag); + else + GSetForeground(componentGC,(float)meshOutline, dFlag); + } else + GSetForeground(componentGC,psBlack, dFlag); + GFillArc(componentGC, viewport->viewWindow, + (int)refPt3D(viewData,*(p->indexPtr))->px, + (int)refPt3D(viewData,*(p->indexPtr))->py, + viewData.pointSize,viewData.pointSize,0,360*64,dFlag); + break; + case lineComponent: + drawLineComponent(p,dFlag); + break; + default: + if (viewData.style == opaqueMesh) { + GSetForeground(globGC,(float)backgroundColor,dFlag); + drawOpaquePolygon(p,globGC,opaqueGC,dFlag); + } else + drawRenderedPolygon(p,dFlag); + } /* switch */ + } + } + } +} /* drawPolygons */ + + + + + + + +/************************** + * int lessThan(x,y) * + * int greaterThan(x,y) * + * int equal(x,y) * + * * + * Compares two floating * + * point numbers for * + * precision of up to one * + * place in a thousand. * + * returns * + * 1 if true * + * o otherwise * + **************************/ + +int +#ifdef _NO_PROTO +lessThan (x,y) + float x,y; +#else +lessThan (float x,float y) +#endif +{ + int xI,yI; + + xI = x*precisionFactor; + yI = y*precisionFactor; + return(xI<yI); +} + +int +#ifdef _NO_PROTO +greaterThan (x,y) + float x,y; +#else +greaterThan (float x,float y) +#endif +{ + int xI,yI; + + xI = x*precisionFactor; + yI = y*precisionFactor; + return(xI>yI); +} + +int +#ifdef _NO_PROTO +isNaN (v) + float v; +#else +isNaN (float v) +#endif +{ + return (v != v); +} + + +int +#ifdef _NO_PROTO +isNaNPoint (x,y,z) + float x,y,z; +#else +isNaNPoint (float x,float y,float z) +#endif +{ + return (isNaN(x) || isNaN(y) || isNaN(z)); +} + +int +#ifdef _NO_PROTO +equal (x,y) + float x,y; +#else +equal (float x,float y) +#endif +{ + int xI,yI; + + xI = x*precisionFactor; + yI = y*precisionFactor; + return(xI==yI); +} + +@ +\eject +\begin{thebibliography}{99} +\bibitem{1} nothing +\end{thebibliography} +\end{document} |