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#ifdef _NO_PROTO
extern void scaleComponents();
extern void makeTriangle();
extern void triangulate();
extern void readComponentsFromViewman();
extern void calcNormData();
extern viewPoints * make3DComponents();
extern void draw3DComponents();
#else
extern void scaleComponents(void);
extern void makeTriangle(int , int , int );
extern void triangulate(void);
extern void readComponentsFromViewman(void);
extern void calcNormData(void);
extern viewPoints * make3DComponents(void);
extern void draw3DComponents(int );
#endif
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