% Copyright The Numerical Algorithms Group Limited 1991. % Certain derivative-work portions Copyright (C) 1988 by Leslie Lamport. % All rights reserved % @(#)help.ht 1.9 92/06/24 17:09:42 % Help page %% % ---------------------------------------------------------------------- %% \begin{page}{TopHelpPage}{Help Menu} %% % ---------------------------------------------------------------------- %% %% You are in ``\HyperName,'' \Language{}'s hypertext document browser. %% This section describes how to make \HyperName do what you want. %% \pp %% This document is organized into pages. %% Pages usually have active areas, marked in \downlink{this font.}{YouTriedIt} %% An active area is usually linked to another page: clicking the mouse %% in the active area moves you to the linked page. %% The mouse cursor changes from a filled dot to an open circle when %% it is in an active area. %% You can try \downlink{this}{YouTriedIt} out now. %% \beginscroll %% You can select any one of the items below: %% \beginmenu %% \menulink{Quit Help} %% {\ifcond\hasreturn ReturnPage\else UpPage\fi} %% Go back to what you were doing. %% %% \item %% \searchwindow{\menuitemstyle{Simple Search}} %% {\stringvalue{FindTopic}} %% Find references to \inputstring{FindTopic}{15}{series} %% \searchwindow{Start Search} {\stringvalue{FindTopic}}. %% %% \menulink{Buttons}{ugHyperHeadingsPage} %% Learn about the buttons at the top of the page. %% %% \menulink{Menus}{MenuHelp} %% Learn about menus. %% %% %\menulink{Commands}{CommandHelp} %% % Learn how to run \Language{} commands from \HyperName. %% %% \endmenu %% \endscroll %% \end{page} %% % ---------------------------------------------------------------------- %% \begin{page}{ButtonHelp}{Know These Buttons} %% % ---------------------------------------------------------------------- %% \beginscroll %% All pages have a standard set of buttons at the top. %% \newline %% This is what they mean: %% \par \ExitBitmap \space{} Leave \HyperName. %% \par \HelpBitmap \space{} Get help, if there is any. %% \par \UpBitmap \space{} Go back to the previous page. %% \par \ReturnBitmap \space{} Return to the home menu. %% \newline %% \pp %% \HyperName remembers where you came from. %% You can always make forays into new topics %% without worrying about how to get back. %% \pp %% The buttons at the top of the page can be used at any time %% to return to what you were doing. %% \pp %% The buttons will not be displayed if they are not applicable to the page %% you are currently viewing. So, for example, there is no ``HOME'' button %% on the top-level menu. %% \endscroll %% \end{page} %% % ---------------------------------------------------------------------- %% \begin{page}{MenuHelp}{Menus} %% % ---------------------------------------------------------------------- %% \pp %% \beginscroll %% A `menu' is a list of topics. %% You went through at least one to get here without even trying. %% \newline %% To choose a topic from a menu, you click on the active area %% for the topic. %% \horizontalline %% Here is a menu to practice: %% \newline %% \beginmenu %% \menulink{Hypertext}{WhatIsHyperText} What is hypertext? %% \menulink{\HyperName}{WhatIsHyperDoc} What is \HyperName? %% \menulink{Buttons}{ugHyperHeadingsPage} Headings in HyperName{}. %% \endmenu %% \endscroll %% %\autobutt{HelpHelp} %% \end{page} %% % ---------------------------------------------------------------------- %% \begin{page}{WhatIsHyperText}{What is hypertext?} %% % ---------------------------------------------------------------------- %% \beginscroll %% A ``hypertext'' document is a structured entity which is part book %% and part program. %% You can think of it as a museum with many exhibits you can try. %% \newline %% ``\HyperName'' is a computer program for presenting \Language{}'s \HyperName %% documents. %% \endscroll %% %\autobutt{HelpHelp} %% \end{page} %% %% \begin{page}{WhatIsHyperDoc}{What is \HyperName?} %% \beginscroll %% This is \HyperName, a program for reading hypertext documents. %% The name comes from the fact that the pages of the document are %% composed using a variant of the ``TeX'' typesetting language. %% \endscroll %% %\autobutt{HelpHelp} %% \end{page} %% % ---------------------------------------------------------------------- %% \begin{page}{ExamplesHelp}{\Language{} Examples} %% % ---------------------------------------------------------------------- %% \pp %% \beginscroll %% Many pages have \Language{} examples. These are ``active'' %% also but if you click here, the example is copied to an %% interactive \Language{} ``buffer.'' %% You can then edit it or use it as a command for the \Language{} interpreter. %% Try these: \newline %% \indent{5} %% \spadcommand{a:= x**2 + 1 \bound{a}} \newline %% \spadcommand{(a - 2)**2 \free{a}} \newline %% \indent{0} %% Notice that the \Language{} examples are printed in a different font. %% \pp %% The interactive \Language{} buffers will disappear when you leave %% \HyperName. %% If you want to get rid of them beforehand, %% you can always use the ``Cancel'' button of the X window manager. %% \endscroll %% %\autobutt{HelpHelp} %% \end{page}