#ifdef _NO_PROTO extern void scaleComponents(); extern void makeTriangle(); extern void triangulate(); extern void readComponentsFromViewman(); extern void calcNormData(); extern viewPoints * make3DComponents(); extern void draw3DComponents(); #else extern void scaleComponents(void); extern void makeTriangle(int , int , int ); extern void triangulate(void); extern void readComponentsFromViewman(void); extern void calcNormData(void); extern viewPoints * make3DComponents(void); extern void draw3DComponents(int ); #endif