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-rw-r--r--src/graph/view3D/mesh3d.c136
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diff --git a/src/graph/view3D/mesh3d.c b/src/graph/view3D/mesh3d.c
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+/*
+ Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd.
+ All rights reserved.
+ Copyright (C) 2007-2008, Gabriel Dos Reis.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ - Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+ - Neither the name of The Numerical ALgorithms Group Ltd. nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+ OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#define _MESH3D_C
+#include "axiom-c-macros.h"
+
+#include <math.h>
+
+#include "header.h"
+#include "all_3d.H1"
+
+/***************************************************************************
+ *** void getMeshNormal(x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal); ***
+ ***************************************************************************/
+
+void
+#ifdef _NO_PROTO
+getMeshNormal(x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal)
+ float x0,y0,z0,x1,y1,z1,x2,y2,z2,zMin,zRange,Normal[3];
+#else
+getMeshNormal(float x0,float y0,float z0,float x1,float y1,float z1,
+ float x2,float y2,float z2,float zMin,float zRange,float Normal[3])
+#endif
+{
+ float Ax,Ay,Az,Bx,By,Bz,
+ UnitFactor;
+
+ Ax = x0-x1; Ay = y0-y1; Az = z0-z1;
+ Bx = x2-x1; By = y2-y1; Bz = z2-z1;
+
+ /* compute cross product */
+
+ Normal[0] = (Ay*Bz - Az*By);
+ Normal[1] = (Az*Bx - Ax*Bz);
+ Normal[2] = (Ax*By - Ay*Bx);
+
+ /* normalize normal vector */
+
+ UnitFactor = sqrt(Normal[0]*Normal[0] +
+ Normal[1]*Normal[1] +
+ Normal[2]*Normal[2]);
+ if (UnitFactor > 0.0) {
+ Normal[0] /= UnitFactor;
+ Normal[1] /= UnitFactor;
+ Normal[2] /= UnitFactor;
+ } else {
+ Normal[0] = 0.0;
+ Normal[1] = 0.0;
+ Normal[2] = 0.0;
+ }
+
+} /* getMeshNormal() */
+
+
+/***********************************
+ **** void normalizeVector(v) ****
+ ***********************************/
+
+void
+#ifdef _NO_PROTO
+normalizeVector(v)
+ float *v;
+#else
+normalizeVector(float *v)
+#endif
+{
+ /* v should be a triple (ignoring the rest of the array if necessary) */
+
+ float UnitFactor;
+
+ UnitFactor = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (UnitFactor != 0.0) {
+ v[0] /= UnitFactor;
+ v[1] /= UnitFactor;
+ v[2] /= UnitFactor;
+ } else {
+ v[0] = v[1] = v[2] = 0.0;
+ }
+
+} /* normalizeVector() */
+
+
+/************************************
+ **** void dotProduct(a,b,size) ****
+ ************************************/
+
+float
+#ifdef _NO_PROTO
+dotProduct(a,b,size)
+ float *a,*b;
+ int size;
+#else
+dotProduct(float * a,float *b,int size)
+#endif
+{
+ int i;
+ float f=0;
+
+ for (i=0; i<size; i++)
+ f += (a[i]*b[i]);
+ return(f);
+
+} /* dotProduct() */
+