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+/*
+ Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd.
+ All rights reserved.
+ Copyright (C) 2007-2008, Gabriel Dos Reis.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ - Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+ - Neither the name of The Numerical ALgorithms Group Ltd. nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+ OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#define _LIGHTBUT3D_C
+#include "axiom-c-macros.h"
+
+#include "header.h"
+#include "cpanel.h"
+
+#include "all_3d.H1"
+/*****************************************************
+ * int initLightButtons (lightButtons) *
+ * *
+ * Creates the fields for each button window in the *
+ * three dimensional lighting subpanel, and returns *
+ * the number of buttons created. *
+ * *
+ *****************************************************/
+
+int
+#ifdef _NO_PROTO
+initLightButtons (lightButtons)
+ buttonStruct *lightButtons;
+#else
+initLightButtons (buttonStruct *lightButtons)
+#endif
+{
+ int ii;
+ int num = 0;
+
+ /* Not functional -- can be used to allow light window as a potentiometer */
+ ii = lightMove;
+ lightButtons[ii].buttonX = 63;
+ lightButtons[ii].buttonY = 30;
+ lightButtons[ii].buttonWidth = 171;
+ lightButtons[ii].buttonHeight = 171;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = yes; /* a potentiometer */
+ lightButtons[ii].mask = potMASK;
+ lightButtons[ii].textColor = 163;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ /* Change x and y coordinate of light source */
+ ii = lightMoveXY;
+ lightButtons[ii].buttonX = 20;
+ lightButtons[ii].buttonY = 247;
+ lightButtons[ii].buttonWidth = 110;
+ lightButtons[ii].buttonHeight = 110;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = yes; /* a potentiometer */
+ lightButtons[ii].mask = potMASK;
+ lightButtons[ii].textColor = 133;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ /* Change z coordinate of light source */
+ ii = lightMoveZ;
+ lightButtons[ii].buttonX = 149;
+ lightButtons[ii].buttonY = 247;
+ lightButtons[ii].buttonWidth = 58;
+ lightButtons[ii].buttonHeight = 110;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = yes; /* a potentiometer */
+ lightButtons[ii].mask = potMASK;
+ lightButtons[ii].textColor = 165;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ /* Change intensity of light source */
+ ii = lightTranslucent;
+ lightButtons[ii].buttonX = 250;
+ lightButtons[ii].buttonY = 247;
+ lightButtons[ii].buttonWidth = 34;
+ lightButtons[ii].buttonHeight = 110;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = yes; /* a potentiometer */
+ lightButtons[ii].mask = potMASK;
+ lightButtons[ii].textColor = 37;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ /* Leave lighting window without updating changes made. */
+ ii = lightAbort;
+ lightButtons[ii].buttonX = 36;
+ lightButtons[ii].buttonY = 370;
+ lightButtons[ii].buttonWidth = 110;
+ lightButtons[ii].buttonHeight = 24;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = no;
+ lightButtons[ii].mask = buttonMASK;
+ lightButtons[ii].text = "Abort";
+ lightButtons[ii].textColor = 52;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ /* Leave lighting window and update changes made. */
+ ii = lightReturn;
+ lightButtons[ii].buttonX = 154;
+ lightButtons[ii].buttonY = 370;
+ lightButtons[ii].buttonWidth = 110;
+ lightButtons[ii].buttonHeight = 24;
+ lightButtons[ii].buttonKey = ii;
+ lightButtons[ii].pot = no;
+ lightButtons[ii].mask = buttonMASK;
+ lightButtons[ii].text = "Return";
+ lightButtons[ii].textColor = 28;
+ lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2;
+ lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2;
+ ++num;
+
+ return(num);
+}
+
+