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Diffstat (limited to 'src/graph/view3D/lightbut3d.c')
-rw-r--r-- | src/graph/view3D/lightbut3d.c | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/graph/view3D/lightbut3d.c b/src/graph/view3D/lightbut3d.c new file mode 100644 index 00000000..6ed0ff3b --- /dev/null +++ b/src/graph/view3D/lightbut3d.c @@ -0,0 +1,152 @@ +/* + Copyright (C) 1991-2002, The Numerical ALgorithms Group Ltd. + All rights reserved. + Copyright (C) 2007-2008, Gabriel Dos Reis. + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + - Neither the name of The Numerical ALgorithms Group Ltd. nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS + IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A + PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER + OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#define _LIGHTBUT3D_C +#include "axiom-c-macros.h" + +#include "header.h" +#include "cpanel.h" + +#include "all_3d.H1" +/***************************************************** + * int initLightButtons (lightButtons) * + * * + * Creates the fields for each button window in the * + * three dimensional lighting subpanel, and returns * + * the number of buttons created. * + * * + *****************************************************/ + +int +#ifdef _NO_PROTO +initLightButtons (lightButtons) + buttonStruct *lightButtons; +#else +initLightButtons (buttonStruct *lightButtons) +#endif +{ + int ii; + int num = 0; + + /* Not functional -- can be used to allow light window as a potentiometer */ + ii = lightMove; + lightButtons[ii].buttonX = 63; + lightButtons[ii].buttonY = 30; + lightButtons[ii].buttonWidth = 171; + lightButtons[ii].buttonHeight = 171; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = yes; /* a potentiometer */ + lightButtons[ii].mask = potMASK; + lightButtons[ii].textColor = 163; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + /* Change x and y coordinate of light source */ + ii = lightMoveXY; + lightButtons[ii].buttonX = 20; + lightButtons[ii].buttonY = 247; + lightButtons[ii].buttonWidth = 110; + lightButtons[ii].buttonHeight = 110; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = yes; /* a potentiometer */ + lightButtons[ii].mask = potMASK; + lightButtons[ii].textColor = 133; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + /* Change z coordinate of light source */ + ii = lightMoveZ; + lightButtons[ii].buttonX = 149; + lightButtons[ii].buttonY = 247; + lightButtons[ii].buttonWidth = 58; + lightButtons[ii].buttonHeight = 110; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = yes; /* a potentiometer */ + lightButtons[ii].mask = potMASK; + lightButtons[ii].textColor = 165; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + /* Change intensity of light source */ + ii = lightTranslucent; + lightButtons[ii].buttonX = 250; + lightButtons[ii].buttonY = 247; + lightButtons[ii].buttonWidth = 34; + lightButtons[ii].buttonHeight = 110; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = yes; /* a potentiometer */ + lightButtons[ii].mask = potMASK; + lightButtons[ii].textColor = 37; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + /* Leave lighting window without updating changes made. */ + ii = lightAbort; + lightButtons[ii].buttonX = 36; + lightButtons[ii].buttonY = 370; + lightButtons[ii].buttonWidth = 110; + lightButtons[ii].buttonHeight = 24; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = no; + lightButtons[ii].mask = buttonMASK; + lightButtons[ii].text = "Abort"; + lightButtons[ii].textColor = 52; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + /* Leave lighting window and update changes made. */ + ii = lightReturn; + lightButtons[ii].buttonX = 154; + lightButtons[ii].buttonY = 370; + lightButtons[ii].buttonWidth = 110; + lightButtons[ii].buttonHeight = 24; + lightButtons[ii].buttonKey = ii; + lightButtons[ii].pot = no; + lightButtons[ii].mask = buttonMASK; + lightButtons[ii].text = "Return"; + lightButtons[ii].textColor = 28; + lightButtons[ii].xHalf = lightButtons[ii].buttonWidth/2; + lightButtons[ii].yHalf = lightButtons[ii].buttonHeight/2; + ++num; + + return(num); +} + + |